Help me pick my sorcerer/archmage's 18th level feat/spell

calypso15

Explorer
So, I just reached 18, (3.0 character) and I have to pick a spell and feat. He's a necromancer/illusionist.

Feats: Chain Spell, Empower Spell, Spell Focus (Necromancy, Illusion), Greater Spell Focus (Necromancy), Skill Focus (Spellcraft), Spellcasting Prodigy.

High Arcana: Spell Power +2, Spell Power +3, Mastery of Shaping, Arcane Reach

Spells

8th: Mind Blank, PaO
7th: Bigby's Grasping Hand, Finger of Death, Limited Wish
6th: Greater Dispelling, Greater Shadow Evoc, Shades
5th: Doomwail, Greater Shadow Conj, Hold Monster, Persistent Image, Teleport (learned it from an item I found)
4th: D. Door, Enervation, Improved Invis, Otiluke's Resilient Sphere
3rd: Fly, Haste, Major Image, Vampiric Touch
2nd: Cat's Grace, Command Undead, False Life, Mirror Image, See Invis
1st: Change Self, Feather Fall, M. Missile, Ray of Enfeeblement, Silent Image

For feats, I'm considering Mobile Spellcasting or GSF(Illusion).

For spells, I really want Timestop, but if I took Mobile Spellcasting, it'd probably be better to take Prismatic Sphere.

Thoughts?
Calypso
 

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My 3.0 is a little rusty... so bear with me.

Timestop is very unpleasant... for anyone you're fighting!

Mobile prismatic sphere could be cool, but I don't think you'd be able to cast spells out of it? Might end up having limited use?

Greater Spell focus: Necromancy and those save DC pumping high arcanas do kinda 'scream' Wail of the Banshee... although you've already got Finger of Death. I'd say get the wail and swap out finger of death, but can't remember whether you can do this in 3.0?

Depending on what you regularly face Disjunction might come in handy?

Gate is very versatile - transport and uber summoning - might be worth a look? IIRC, no XP cost for it in 3.0.


I wouldn't bother with GSF: Illusion... Your highest level illusion is 6th?

Don't know if it's available, but Persistant Spell was always dead nasty?
 

Heighten Spell for your feat. :)

Altho, you seem to desperately miss something against SR, unless I missed anything.

Spell... Hmm... Shapechange is godly, but you have PaO already... Gate is also great, tho, I'm not sure how it was like in 3.0 anymore... I do recall, that Summon Monster IX had some fairly powerful choices.

Bye
Thanee
 

Thanee said:
Heighten Spell for your feat. :)

Altho, you seem to desperately miss something against SR, unless I missed anything.

Spell... Hmm... Shapechange is godly, but you have PaO already... Gate is also great, tho, I'm not sure how it was like in 3.0 anymore... I do recall, that Summon Monster IX had some fairly powerful choices.

Bye
Thanee

Really, heighten spell? Might I ask why?

As for Gate/Summon anything, won't work. :\ The campaign we're in, dragons long ago banished the gods and constructed a barrier around the material plane, so we're pretty much cut off from any inner or outer planes.

To get around SR, I'm thinking about taking Arcane Fire for my High Arcana. But until then, I mostly rely on my high CL check to bypass it. (+23)

Oh, and Al, the point of the Mobile-Sphere was that you cast the Sphere, then you move out of it, and use Mobile Spellcasting to cast a spell and move back in. :D

Calypso
 

calypso15 said:
Really, heighten spell? Might I ask why?

Because it is the single best metamagic feat for sorcerers, that's why.
(Unless you use mostly spells, which have no save, of course. But you don't.)

Ok, in 3.0, I guess it's only second place after Uber Empower Spell. ;)

To get around SR, I'm thinking about taking Arcane Fire for my High Arcana. But until then, I mostly rely on my high CL check to bypass it. (+23)

Ah, Spell Power increased both caster level and save DC, right? Ok, then forget this part. You have it well covered. :)

Bye
Thanee
 



Okay... I'm not very familiar with Shapechange, but am I correct in my interpretation that if I shapechange into a golem, I gain immunity to magic? Doesn't that lead to a paradox of sorts?

Calypso
 

Special case. I'd say you're immune to magic except for the Shapechange.

Coming to think of it, Shapechange is particularly awesome for sorcerers. Think Beholder.

[edit] Ooh, ooh, how about the Choker? Take an extra action each round!
 
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I've recently come to appreciate Arcane Fire very much, despite the steep cost. It's a great fallback for when you are out of options to hurt a beastie because of high SR or good saves (like dragons). Sometimes it's just more effective against some creatures just because of their defensive abilities (like Improved Evasion).

Also, you could take Extend Spell, and take Spell-Like Ability: Extended Energy Immunity. You would be immune to 4 forms of energy all day, every day.

Lastly, I'm surprised to see you haven't picked up Mastery of Elements. With Mastery of Shaping, it is one of the must-haves. You can then nail any creature, regardless of their energy resistances or immunities (rank up your Knowledge (Arcana/Dungeoneering/Nature/The Planes)). :)

Andargor
 

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