Baron Opal II
Legend
OC = Original Character, in case anyone else was wondering.
Well, a pre planned story is more Triad.To you is the referee pre-planning a story a definitional part of OC/neo-trad? Other posters seem to disagree with that.
I run into this often too. The vast majority of players don't want a challenge or a struggle...they just want the "win". At best they want that cinematic style. "Oh no The Death Star will blow up the Rebel Planet in five minutes....gosh, sure hope the Rebel's can blow up the Death Star first....."IWhen I’ve played with OC/neo-trad players they’ve seemingly all wanted the former (“I just win”) without the latter (obstacles, setbacks, etc).
It's hard to put those into boxes or give them labels.What I'm gathering from the thread is that it seems to be a difference in scale. It almost sounds like
OSR->Trad->OC/neo-trad
are on a continuum of PC power, PC longevity, scale of the threats, and the amount the emergent story of the game centers the PCs. All these seem to increase as you go across those styles.
I use so few words and fewer adjectives and my writing still "sounds" some way. Ah the curse of being a wordsmith.Only your last sentence is entirely correct, and you make it sound so ... dirty; how dare the players have goals, and how dare we play with those goals as the focus. I am the only DM, though I invite input from the players--primarily, but not exclusively, before the campaign starts. While the character's stories are the main thrust of the game, there's some trading-off and balancing between them, so no, no given player character's personal individual story is always front and center.
I was trying to note difference between neotrad and OC, if there is any. OC becomes the hyperbolic extreme. And apparently the only player some dms here can find.i'd actually think isekai would be notably conterproductive to most attempts at neo-trad play wouldn't it? given that the base premise separates the main character from 99% of what they care about and are connected to by dropping them in a foreign world, and from what i've gathered reading this thread (i came back to this post after i reached the current 8 pages) the primary crux of neo-trad seems to be making stories about the things your character is connected to and invested about.
You're not one of the posters here I'd call a "wordsmith." Usually clear--which is remarkable on today's Internet--but honestly nothing over-special, writing-wise.I use so few words and fewer adjectives and my writing still "sounds" some way. Ah the curse of being a wordsmith.
Or, you know, to find out what the players are interested in, subtle-like. I've gotten backstories ranging from a few sentences to 20,000 words, and they're all fine. I'm not doing it in any unjustified "hope" that the players will react with some unmerited vigor or glee; I'm just doing it so I'll have more range of ideas. Same as asking the players to fill in setting details connected to their characters--it's a big world (OK, city) I'm sure the players have thoughts, I see no reason not to use them.Backstory is a good place to start. The default neo triad game the DM wants each player to have a detailed backstory to connect the character to the game world. The DM hopes that having each player have a backstory woven into the events of the game will make the players pay attention and give them motivation and make them engage in the game. The DM can just add something from a backstory and hope the player will jump right on it, as they "have to" as it's part of their character's story. So here, Backstory is a tool to promote good game play and role playing.
The bit about the GM not caring about the backstories, not caring what the players are interested in, about the characters as anything other than targets for whatever story the GM has--published or self-authored: That sounds right to me. I don't know anyone who really thinks long, involved backstories are some sort of key to roleplaying--they're much more authorial than any sort of actor stance, far as I can tell.Triad: The default triad game DM wants a backstory to explain the character in detail. Who is the character, why do they think what they think and who are they? This is the deep role playing character analysis. The DM wants a backstory to be the blueprint for deep role playing of the character. But the DM does not really want hooks, threads or open ended things. The DM plans to use little or none of any backstory. The players will pay attention, have motivation to play and engage in game play...because they want too. The DM can add things from the backstory for the player to role play off as they deeply role play their character. So here the Backstory just adds to the deep role playing.
In my neotrad games, the adventures are also the focus--it's just that the adventures are specifically the PC's adventures, they're not there for just any rando that shows up.The focus is simple enough. The default neo triad DM wants the focus to be on the players goals. They want the game to be what the players want, and as much as the players want
The default triad game adventure is the focus.
But only if they're new to the business, I guess.I see Chinese organized crime is now an RPG play style....
The thing is that, at least in my anecdotal experience, OC/neo-trad players usually do not come from a TTRPG background. Instead, they come from text roleplay on places like deviantART originally, and nowadays on Discord. I participated in one of these recently and it's fascinating how they approach RP from a purely interpretative/experiential perspective. Many of these, the veterans told me, used to be diceless. Nowadays most of them use some dice mechanics, but the systems are so simple that they'd be at most rules-light under our usual definition.Aren't you just describing story games here? What differences in the overlapping and non-overlapoing sections of a Venn diagram of story games placed beside one of neotrad clearly mark out how these two are different at a glance?
They're mostly D&D nerds on the Internet.Who are these people who keep coming up with categorizations for D&D nerds to judge and insult each other with and how do we make them stop?