Not in my experience. In my experience, the contrasts that
@zakael19 drew upthread are commonly drawn between (at least) some of these RPGs, and neo-trad games.
Eg the motto for BitD, I think, is "play your character as if it were a stolen car". This is not a good fit for the neotrad orientation towards the character and their arc.
I don't think AW is good for neotrad sensibilities either. It puts characters at too much risk.
Burning Wheel would be another game that illustrates the contrast between neotrad and "story now".
Sure. And no one disputes that neotrad games draw from the "indie"/"story now" techniques. But the sensibilities are different.
This is completely unfair and untrue as far as
@zakael19 is concerned. He enjoys both "indie"/"story now"-type play and neotrad play. He just - in my view, correctly - is sensitive to the differences between them.
I've GMed In A Wicked Age for neotrad players (whose main game is 5e D&D) and for "indie" players. The difference in approach and expectation was pretty marked.