GrayIguana
First Post
I was also going to title this "Help Me End My Campaign", but the help I'm really looking for is designing a magical item that could actually turn a war in someone's favor. I'm kind of looking for a fantasy version of a Weapon of Mass Destruction.
My campaign has evolved over some years to a point where the PCs homeland is facing a major military threat. The PCs estimate the odds are roughly 6 to 1 against the home team. They are currently taking on missions to even the odds a bit. They are trying to recruit neighboring nations to aid them. They are trying to recover ancient artifacts to aid them, but that is the sticking point. They could recover 10 artifact grade swords and I don't feel that it would tip the odds that much.
I've been contemplating the introduction of information to a certain ruined temple facility. At one time the owners of this facility were trying to create a magic item that would utterly wipe out their enemies, but they were destroyed before it was unleashed. The item was never found. This item would be my one (maybe two) use WOMD.
I'm also a bit leery of even putting something like this in play. I can obviously limit it's use, but there would be definate consequence of using such a power. The gods, for instance, would probably be furious at mortals weilding a power close to their own. In that case, the PCs would really be trading one doom for another.
I also don't want it to be something that is cliche. By that I mean, I don't want to open a gate which unleashes demons, fire, etc. I also don't want to copy an effect like the Mournland.
I hope this makes sense. I'm sure there are points I can clarify. Any thoughts?
My campaign has evolved over some years to a point where the PCs homeland is facing a major military threat. The PCs estimate the odds are roughly 6 to 1 against the home team. They are currently taking on missions to even the odds a bit. They are trying to recruit neighboring nations to aid them. They are trying to recover ancient artifacts to aid them, but that is the sticking point. They could recover 10 artifact grade swords and I don't feel that it would tip the odds that much.
I've been contemplating the introduction of information to a certain ruined temple facility. At one time the owners of this facility were trying to create a magic item that would utterly wipe out their enemies, but they were destroyed before it was unleashed. The item was never found. This item would be my one (maybe two) use WOMD.
I'm also a bit leery of even putting something like this in play. I can obviously limit it's use, but there would be definate consequence of using such a power. The gods, for instance, would probably be furious at mortals weilding a power close to their own. In that case, the PCs would really be trading one doom for another.
I also don't want it to be something that is cliche. By that I mean, I don't want to open a gate which unleashes demons, fire, etc. I also don't want to copy an effect like the Mournland.
I hope this makes sense. I'm sure there are points I can clarify. Any thoughts?