Thanks guys, for all the advice! I will try to respond below:
Warehouse23 said:
I hate to be the lone voice of pacifism here, but if your players don't want to fight, then you have better things to be doing as a DM than forcing combat down their throats. Gamers come to the table for many reasons. Some like to kill things and take their treasure. Some like to roleplay exotic characters in unusual worlds. As DM, it's your job to accomodate the story your players want to be part of.
They do want to fight, but only when it's:
A. Essential to their character's goals
B. The odds are so to their advantage that there's no real chance of losing.
It's just when getting to the higher levels they get more and more options to fight only when they meet both A and B. Wind Walk, Plane Shift, Teleport, Invisibility, long range blast spells, extensive buffing etc.
Celebrim said:
It sounds like your player's are adopting a mature approach to combat. Combat is dangerous. Hense, it should be avoided except when it is absolutely necessary, and even then preferably you should only fight when the odds are rigged in your favor.
True, but I also believe this is a game, which has strong roots in using combat as a conflict resolution mechanism. When you play RISK it might be preferable to toss and let that decide the winner instead of actually getting your armies to clash.
Celebrim said:
Overall, I think it sounds like your problem stems from not having enough of a 'mission' structure to your game. Heroic PC's are generally motivated by the same sorts of things that motivate police officers or soldiers. Soldiers or police officers do not desire to get into combat. In combat, they can be killed. If there is a way to avoid the combat, they will. But there are things that soldiers and police officers love more than they love life. If the mission calls for a solider or police officer to put themselves into harms way and get into combat, then for the sake of the mission that is what happens. It's not a desire for violence. It's a desire to see a mission accomplished. It's a desire to see that the bad guys don't win, that thier ideas don't carry the day, and that the way of life they desire for thier community is protected.
Most characters have clear goals and missions. Maybe the problem is, as the campaign is progressing, the stakes are increasing as well. First it's just bandits menacing the local town, now they are on missions critical to the entire nation.
One of the comments I got from the players earlier was that they always felt they were on a tight schedule, or had no choice but to act or else people or ideas their to them would suffer. In response I 'relaxed' the time-table of some missions. But now they just use the extra time to flee at the first sight of trouble and return super-prepared, turning a challenging encounter into a walkover. Smart, yes, fun, no.
Quickleaf said:
So you have a bunch of 9 year veteran gamers not wanting to fight. Do they prefer to resolve things peacefully? Why do they avoid fighting? Is it out of fear of injury/death, or is it out of a reasonable mindset? For example, do they wish to avoid conflict with the law? Do some of the PCs expose a pacifist philosophy? Are they opposed to violence expect as a last resort?
Why are the PCs so afraid of combat? Are they deliberately playing cowards? What kinds of enemies (and ECLs) are you throwing at them? Are you setting up encounters they can't win?
They have no preference for pacifism. One of the PCs is cleric of the ruling god in a theocracy, and now he reached 12th level his word practically is the law in most situations
:he has been known to judge and execute suspected criminals on the spot. One other is a fighter out to make a name for himself as a great warrior. War and Battle is even in the portfolio of the cleric's god. The PCs are not scared, the players are.
I like to set up a mix of encounters, some easy, some hard. I like key encounters to be challenging: so that if the PCs don't make good use of their abilities they will lose.
BiggusGeekus said:
I am using these happily in another campaign, but this campaign is way too serious for these cards.