Zebster
First Post
Paladin Bard
This is a good melee build that I have played variations of....
LG human bard 1 / paladin 1
Level Feats
1 Power Attack, Song of the Heart (Eberron CS)
3 Devoted Performer (CV) to make it legal
6 Words of Creation (BoED)
9 Snowflake Wardance (Frostburn)
12 Arcane Strike (CW)
15 Practiced Caster (Bard) (CA)
18 Craft Magic Arms & Armor
(my GM allowed Devoted Performer at 1st, so you might inquire, if allowed then move Power Attack down to lvl 3)
Alternatively, drop PA and Divine Might and go for Lingering Song and a feat of your choice (maybe Lyric Spell)....or pick a flaw from UA that you can live with and pick it up at lvl 1.
Build
-----
Paladin 4 / Bard 16
Str 16
Dex 15
Con 14
Int 15
Wis 4
Cha 17
lvl
4 cha
8 dex
12 cha
16 cha
20 cha
Read +5 tome of charisma, +6 cloak of charisma, +5 tome of wisdom, +6 periapt of wisdom, wearing a +6 belt of str
Str 22
Dex 16
Con 14
Int 15
Wis 15
Cha 32
saves
F 5 4 11 2 = 22 +5 = +27
R 10 1 11 3 = 25 +5 = +30
W 10 1 11 2 = 24 +5 = +29
Spells:
1st Inspirational boost (CV)
So at level 6, you would have +2 (1 class x2) +1 feat and +1 spell = +4 to inspire courage to your party
[Some do it another way (+1 class +1feat+1 spell x2 = +6)]
At level 20:
+3 class + 1 feat + 1 spell
either +8 or +10 with words depending on how GM rules the doubling
Magic items
weapon of choice (two handed best) with harmonizing from Waterdeep, let the sword keep singing your Inspire Courage! and the above mentioned tomes & ability modifiying equipment. magical mithral breastplate. ring of wizardry III or IV. Ring of Evasion 'cause of your great reflex saving throw. vest of resistance +5
So at lvl 20, with the conservative inspire courage, while hasted, dancing and activating Divine Might and Arcane Strike, say with a +5greatsword:
BAB +16 +6 str +5 wpn +8 inspire + 11 charisma +6 arcane strike +1 haste = +53/+53/+48/+43/+38
Dmg 2d6 +5 + 9 str + 11 cha +8 inspire +6d4 courage = 2d6 +33 +6d4
Even without the arcane strike & haste, you are looking at +46/+41/+36/+31 and 2d6+33
The great thing is that this isn't just at 20th, you will be doing steadily more damage as you increase in levels, plus the + for inspire will be given to your party as well. I had a Sublime Fochlucan Lyrist doing almost as much damage at 20th lvl (while burning a 9th lvl spell slot) that put a hurtin' on a balor the party fought.
If you are hitting stuff easily, burn some BAB into PA, especially with a two handed weapon, for even greater damage output. If nothing else, you could take the + from inspire and convert the like amount to damage.
Your party won't be laughing at bards after that.
Other cool options, depending on how relaxed your group is for PrCs...
Bard 8 / Paladin 2 / Sublime Chord 2 / Sacred Exorcist 8
This is a good melee build that I have played variations of....
LG human bard 1 / paladin 1
Level Feats
1 Power Attack, Song of the Heart (Eberron CS)
3 Devoted Performer (CV) to make it legal
6 Words of Creation (BoED)
9 Snowflake Wardance (Frostburn)
12 Arcane Strike (CW)
15 Practiced Caster (Bard) (CA)
18 Craft Magic Arms & Armor
(my GM allowed Devoted Performer at 1st, so you might inquire, if allowed then move Power Attack down to lvl 3)
Alternatively, drop PA and Divine Might and go for Lingering Song and a feat of your choice (maybe Lyric Spell)....or pick a flaw from UA that you can live with and pick it up at lvl 1.

Build
-----
Paladin 4 / Bard 16
Str 16
Dex 15
Con 14
Int 15
Wis 4
Cha 17
lvl
4 cha
8 dex
12 cha
16 cha
20 cha
Read +5 tome of charisma, +6 cloak of charisma, +5 tome of wisdom, +6 periapt of wisdom, wearing a +6 belt of str
Str 22
Dex 16
Con 14
Int 15
Wis 15
Cha 32
saves
F 5 4 11 2 = 22 +5 = +27
R 10 1 11 3 = 25 +5 = +30
W 10 1 11 2 = 24 +5 = +29
Spells:
1st Inspirational boost (CV)
So at level 6, you would have +2 (1 class x2) +1 feat and +1 spell = +4 to inspire courage to your party
[Some do it another way (+1 class +1feat+1 spell x2 = +6)]
At level 20:
+3 class + 1 feat + 1 spell
either +8 or +10 with words depending on how GM rules the doubling
Magic items
weapon of choice (two handed best) with harmonizing from Waterdeep, let the sword keep singing your Inspire Courage! and the above mentioned tomes & ability modifiying equipment. magical mithral breastplate. ring of wizardry III or IV. Ring of Evasion 'cause of your great reflex saving throw. vest of resistance +5
So at lvl 20, with the conservative inspire courage, while hasted, dancing and activating Divine Might and Arcane Strike, say with a +5greatsword:
BAB +16 +6 str +5 wpn +8 inspire + 11 charisma +6 arcane strike +1 haste = +53/+53/+48/+43/+38
Dmg 2d6 +5 + 9 str + 11 cha +8 inspire +6d4 courage = 2d6 +33 +6d4
Even without the arcane strike & haste, you are looking at +46/+41/+36/+31 and 2d6+33
The great thing is that this isn't just at 20th, you will be doing steadily more damage as you increase in levels, plus the + for inspire will be given to your party as well. I had a Sublime Fochlucan Lyrist doing almost as much damage at 20th lvl (while burning a 9th lvl spell slot) that put a hurtin' on a balor the party fought.
If you are hitting stuff easily, burn some BAB into PA, especially with a two handed weapon, for even greater damage output. If nothing else, you could take the + from inspire and convert the like amount to damage.
Your party won't be laughing at bards after that.

Other cool options, depending on how relaxed your group is for PrCs...
Bard 8 / Paladin 2 / Sublime Chord 2 / Sacred Exorcist 8