What DC you set the bridge at is irrelavent in my opinion. What the problem is the fact the player looked it up in the book and made an issue of it. If he had looked it up and commented then I would have said yea that's what the book says this is tougher and he can accept it or argue after the game. Even after the game I would be fairly upset they questioned it. Yea if I made it a 35 then he may have a reason for complaint.
I don't subscribe to the I am GM and God mode of play but the reality is the players have to trust the DM to be fair, not neccessarily correct. I screw things up but my players have faith that it was intended that way. I think the player lacks faith in you and that is the problem. I mean you know all the circumstances that are pertinent and the player doesn't. Admittedly the player/character noticed that this bridge is tougher and instead of using that as a clue to the fate ahead he chose to argure about it.
Trust and communication are the two most important things in running a game in my experience and if you have those you can enjoy even mediocre games more so then the best run game were mistakes and misunderstandings can rip it all apart.
My advice talk to the player in a reasonable and as non-confrontational as possible way and see what is the real problem.
(Issues are for weenies I have problems in my life not "Issues". I can beat a problem and solve it but what the heck do you do with an "Issue". I hate pop psychology BTW. Mini rant off)
Later hope it helps
I don't subscribe to the I am GM and God mode of play but the reality is the players have to trust the DM to be fair, not neccessarily correct. I screw things up but my players have faith that it was intended that way. I think the player lacks faith in you and that is the problem. I mean you know all the circumstances that are pertinent and the player doesn't. Admittedly the player/character noticed that this bridge is tougher and instead of using that as a clue to the fate ahead he chose to argure about it.
Trust and communication are the two most important things in running a game in my experience and if you have those you can enjoy even mediocre games more so then the best run game were mistakes and misunderstandings can rip it all apart.
My advice talk to the player in a reasonable and as non-confrontational as possible way and see what is the real problem.
(Issues are for weenies I have problems in my life not "Issues". I can beat a problem and solve it but what the heck do you do with an "Issue". I hate pop psychology BTW. Mini rant off)
Later hope it helps