Dungeons & Dragons Player's Handbook, page 6:
Introduction
Welcome to the game that has defined the fantastic imagination for over a quarter of a century.
When you play the Dungeons & Dragons game, you create a unique fictional character that lives in your imagnination and the imaginations of your friends. One person in the game, the Dungeon Master (DM), controls the monsters and people that live in the fantasy world. You and your friends face the dangers and explore the mysteries that your Dungeon Master sets before you.
Each character's imaginary life is different. Your character might:
- explore ancient ruins guarded by devious traps.
- put loahtsome monsters to the sword.
- loot the tomb of a long-forgotten wizard.
- cast mighty spells to burn and blast your foes.
- solve diabolical mysteries.
- find magic weapons, rings, and other items.
- make peace between warring tribes.
- get brought back from the dead.
- face undead creatures that can drain life away with a touch.
- sneak into a castle to spy on the enemy.
- travel to other planes of existence.
- wrestle a carnivorous ape.
- forge a magic wand.
- get turned to stone.
- get turned into a toad.
- turn someone else into a toad.
- become king or queen.
- discover unique and powerful artifacts of amazing power.
Heh. Of course, that's only
one way to play it; you can get by with less martial behavior as well...
BTW, if you've seen, say, the Lord of the Rings movie (or read the books), you'll have a pretty good idea of what kind of world D&D is usually played in.
Heh. I dunno whether that gets the point across, but others here will certainly help clarify it.
So have at it, then, my friends: Criticize this post to your heart's content - as long as you stay on topic, that is.