Kylemcinnis
First Post
Hello, all.
So, the members of my band and I have been wanting to start up a game of 4E for quite a while now. I finally got a sweet idea for a campaign, and have volunteered to DM, and we're in the process of gathering players. So far, we have me, the singer, the bassist, the bassist's dad, (A DM from way back in the day), and the drummer. But here's the problem...
The drummer is NOT a big fan of the fantasy genre. He's one of those kids that has never had a video game system, watched Star Wars, or pretended to slay Dragons in the back yard when he was little. By sheer peer pressure, I've convinced him to try one session with us, but I'm worried that he'll just dismiss it and miss out on a really fun, really kick-ass social experience with the rest of us. How can I hook this kid?
My current plan is something like this. Prior to character creation, I'll hand out premade characters to all the guys, and set them on a simple, 3 encounter tutorial that will last just one game session. Their characters will represent what a balanced party looks like, they'll learn the ropes of combat, the core mechanic, how skills work, just the basics. (I thought this would work out well for the bassist, who has only played 3.5, and his dad, who probably last played D&D in 1989. ) And best of all, the tutorial will act as a prolouge to the campaign.
Now if I set up the drummer with something incredibly badass, like a Dragonborn Fighter wielding a greataxe, don't overwhealm him with information, and totally emphasize how crazy awesome the battles are, (I.E., with a mighty swing of your axe, you cleave the kobold's head in two!) do you think it would be enough to interest him?
Anything you would like to share is greatly appreciated. Thank you! (And sorry for the long post.)
So, the members of my band and I have been wanting to start up a game of 4E for quite a while now. I finally got a sweet idea for a campaign, and have volunteered to DM, and we're in the process of gathering players. So far, we have me, the singer, the bassist, the bassist's dad, (A DM from way back in the day), and the drummer. But here's the problem...
The drummer is NOT a big fan of the fantasy genre. He's one of those kids that has never had a video game system, watched Star Wars, or pretended to slay Dragons in the back yard when he was little. By sheer peer pressure, I've convinced him to try one session with us, but I'm worried that he'll just dismiss it and miss out on a really fun, really kick-ass social experience with the rest of us. How can I hook this kid?
My current plan is something like this. Prior to character creation, I'll hand out premade characters to all the guys, and set them on a simple, 3 encounter tutorial that will last just one game session. Their characters will represent what a balanced party looks like, they'll learn the ropes of combat, the core mechanic, how skills work, just the basics. (I thought this would work out well for the bassist, who has only played 3.5, and his dad, who probably last played D&D in 1989. ) And best of all, the tutorial will act as a prolouge to the campaign.
Now if I set up the drummer with something incredibly badass, like a Dragonborn Fighter wielding a greataxe, don't overwhealm him with information, and totally emphasize how crazy awesome the battles are, (I.E., with a mighty swing of your axe, you cleave the kobold's head in two!) do you think it would be enough to interest him?
Anything you would like to share is greatly appreciated. Thank you! (And sorry for the long post.)