Help w/half-drow:)

Scorpionfolke

First Post
Aside from one day a year & a half ago, I havent played in an actual face-to face game in 10+ years....until tommorrow :)

Since my creation time is limited (dang bein busy/procrastinating :heh: ), I would like someone who is more knowledgeable than I in making my first pcs. The DM told me to make two because their heritage may lead to a quick death---which I have no problem with atm :uhoh:

These are 3.5 characters with 36 point buy &:
Starting gold is 2700gp at 3rd level. All items in PHB are approved for purchace at book price. All magic items in DMG are approved for purchase for all categories with exception of Misc Magic which needs to be gone over with me before hand. No limit to potion buying nor scroll buying.

The first is a Half-ogre fighter (Savage Species). he will be a straight fighter(Lvl 2).
While I'll definately be going for that nice strength bonus, I'd like him to have at least a avg (10) Int & 'no lower than 8or9 Chr.
Weapon type: My first response is GREATSWORD, AHA! but maybe something more unique ;)
Brief background: He was raised by a couple that has farming lands outside Waterdeep. This couple has a habit of adopting 'undesirables' & providing a home for them. He has 'enjoyed' a pretty much normal farm life---at least until he hit puberty & some of that ogrish attitude started to surface. His folks helped him channel that aggression by training him in a disiplined fighter style. Eventually he traveled to Waterdeep to obtain employment as a caravaan guard...He also prefers the company of animals & may have a smoke colred tabby cat traveling w/him (or not :D ) Yes, its cheesy but give me a break ;)

The second pc to come shortly (a half-drow conceived & raised in a house of ill repute---hmm, ya know I think the whole d-vorce thing & the hour long comute both ways is really starting to affect my creativity :confused:
 
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For something fun, have the half ogre use a reach weapon and give him combat reflexes. Your str bonus to dmg is going to be crazy high anyway, and with a guisarm etc you'd have a LOT of fun tripping anyone ho moved through your (huge) threatened area.
 

Second the Pole arm user as well. Different yet effective.

Go the trip route and if at possible gett that 13 int for combat expertise and imp trip.

If I knew the 1/2 ogre stat and abilities I would help you out more.

Also think Spiked platemail so if someone gets within 5 feet you can still hurt them without dropping the pole arm.

Go for masterwork armor and weapons and maybe even a buckler not worrying about the small penalty it gives with your polearm. Go for a tank with a long reach.

Later
 


Well, I've always liked the maul as a weapon. You'll already have 10' reach as a half-ogre. Extra reach is juste cheesy ( :p YMMV).

For the half-drow: You probably can't go wrong with a rogue. You could almost go for Bard, but that really depends on personal preferences..
 

~NAME~
Male Half-Ogre, 2nd-Level Fighter (XP 3,000)
Large Humanoid (giant)

Hit Dice: 2d10+6 (22 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 20[22] (+1 Dex, -1 size, +6 armor, +4 natural armor, [+2 shield]), touch 10, flat-footed 19[21]
Base Attack/Grapple: +2/+12
Attack: large Masterwork Longaxe +8 melee (3d6+9/x3) or large Heavy Flail +7 melee (2d8+9/19-20) or large Cold Iron Warhammer +7 melee (2d6+6/x3) or large Alchemical Silver Warhammer +7 melee (2d6+5/x3) or large Spiked Armor/Shield +7 melee (1d8+6)
Full Attack: large Masterwork Longaxe +8 melee (3d6+9/x3) or large Heavy Flail +7 melee (2d8+9/19-20) or large Cold Iron Warhammer +7 melee (2d6+6/x3) or large Alchemical Silver Warhammer +7 melee (2d6+5/x3) or large Spiked Armor/Shield +7 melee (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +1, Will +2
Abilities: Str 22, Dex 12, Con 16, Int 10, Wis 14, Cha 10
Skills: Handle Animal +5(5), Intimidate +5(5), Listen +2, Spot +2; * Armor Check Penalty -5/-2 (armor/shield)
Feats: Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency, Exotic Weapon Proficiency (Longaxe [CV]), Power Attack, Cleave
Alignment: Lawful Neutral
Level Adjustment: +1

~NAME~ speaks Common and Giant.

Equipment: large Masterwork Longaxe, large Heavy Flail, large Cold Iron Warhammer, large Alchemical Silver Warhammer, large Masterwork Spiked Banded Mail, large Heavy Wooden Spiked Shield, Explorer's Outfit, Backpack, Bedroll, Winter Blanket, Belt Pouch, Hempen Rope (100 ft.), Grappling Hook, Waterskin, Potion of Cure Light Wounds (6), Potion of Cure Moderate Wounds (6); 56 gp, 4 sp, 0 cp.

Bye
Thanee
 
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These are 3.5 characters with 36 point buy &:
Starting gold is 2700gp at 3rd level. All items in PHB are approved for purchace at book price. All magic items in DMG are approved for purchase for all categories with exception of Misc Magic which needs to be gone over with me before hand. No limit to potion buying nor scroll buying.
Heres the second character

Weapon type: somethin flashy :)
Brief background: He was born & raised in a house of ill repute & when he became of age, was inducted into a guild that could use his abilities. He definately looks forward to seeing the World...
Class: Rogue2/Fighter1
Heres his stats (feel free to suggest changes):
STR: 14
DEX: 16
CON: 14
INT: 14
WIS: 11
CHR: 13
 

As for the guild background... Complete Adventurer has a few guild-based PrC, which might work nicely.

Bye
Thanee
 

and Guild rogues are mentioned in the 2000ed splatbook or in the FRCS iirc (or maybe it was in the Players Guide to Faerun so it is updated to the revised edition)
 

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