Jdvn1 said:Well, we're talking about CR 30's and 40s.
Absolutely!Quinnman said:AC inconsequential!?!? If a high AC can stop that 18th level fighter from hitting with all of his 4+ attacks doing 20-30 dam per hit, I would say it is definately worth investing in!![]()
A common mistake.Quinnman said:Consider taking the Travel domain... who needs a 40k ring of freedom when you have 17 rounds of freedom of movement per day? (never get grappled again!)
Shellman said:The cleric in one of the games I play in uses a Spell called "Essay Resistance" or something like that. I don't know which book its in, but it is great for reducing a targets SR. It gives the target a major penalty on the save to resist the spell, but if the spell works the targets SR is reduced by 10 or more points, which helps even the Arcane Spell Caster to be more effective.
Jdvn1 said:Well, at high enough levels, you can't boost your AC high enough to help against high BABs. So some people recommend just not giving effort in the AC department.
Mistwell said:I'll post the standard way overpowered and broken Cleric build in case you are interested (though I advise against it since it will be boring to be this broken):
You can see as a pretty common build on the WOTC Character Optimization Board of a Human Cleric with a relatively high charisma worshipping the Faerun Pantheon choosing Planning (free extend spell feat) and Undeath (free extra turning feat) as their domains, Divine Metamagic and Persistant Spell feats at first level, and extra turning for most future feats. Divine Favor, Divine Power, Righteous Might, and Lesser Vigor all make excellent (AKA Broken) Persistant spells using divine metamagic to power them. Combined with a wooden weapon (like a darkwood morningstar) with Spikes cast on it (lasts pretty much all day), a heavy shield and plate armor with Magic Vestment on each (lasting pretty much all day), and you have everything you need lasting all day long to make you a much better melee fighter than the melee fighter in your party. Magic Item choices include the broken Prayer Beads: Karma Only (to increase the caster level of all of those Persistant spells you cast in the morning), and two rings of spellturning (I think that is what they are called), one of which has Dispel Magic in it, the other with Mort's Disjunction in it (to slow down your DM who will almost certainly send things against you to dispel those massive day-long buffs you have).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.