HELP?! What can I do to convice a DM to use PSI in his game?

buzzard said:
No I am not missing the point, but I suspect you are.

Then why did you say "You wrote the nonsense about the axe vs. sword being like wizard vs. psionics right?"

Do you not understand why that statement shows you do not understand the point? If you don't, then no, you don't understand. You attributed an assertion to me that I never made and instead of showing that you misunderstood the context, you continued to go on like a broken record about your peception of psionics vs. magic.

Once again, I never said that there weren't sensible differences between the two. And after the third or fourth time, it's apparent to me that you feel the differences are pretty stark. Your perspective, but a subjective one, I assure you. But that's irrelevant to what I was speaking too, i.e., Nelsir, whose stance is that they AREN'T all that different. Your intejection, while a great opportunity for you to extoll your stance, is a total sidetrack.

As for appropriateness in the game, that is one we are just going to have to disagree on, because there is no objective answer, and your rifle example, while it serves for you, does not AT ALL match my perception nor does it serve as a fair demonstration of any objective principle on the matter.
 
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Psion said:
Then why did you say "You wrote the nonsense about the axe vs. sword being like wizard vs. psionics right?"

Do you not understand why that statement shows you do not understand the point? If you don't, then no, you don't understand. You attributed an assertion to me that I never made and instead of showing that you misunderstood the context, you continued to go on like a broken record about your peception of psionics vs. magic.

Once again, I never said that there weren't sensible differences between the two. And after the third or fourth time, it's apparent to me that you feel the differences are pretty stark. Your perspective, but a subjective one, I assure you. But that's irrelevant to what I was speaking too, i.e., Nelsir, whose stance is that they AREN'T all that different. Your intejection, while a great opportunity for you to extoll your stance, is a total sidetrack.

As for appropriateness in the game, that is one we are just going to have to disagree on, because there is no objective answer, and your rifle example, while it serves for you, does not AT ALL match my perception nor does it serve as a fair demonstration of any objective principle on the matter.

You know, you really ought to learn to read what the person you are arguing with is saying. You have not showed a whit of perception as to what either I or Nelsir has said.

When I look back at your context argument I rather feel like a pot and kettle are involved.

Let me quote him:
"See, that's exactly why I don't allow psionics. A sorcerer is a spontaneously casting wizard. Psionics is another means of achieving the same end. You end up with "divine" magic, "arcane" magic, and "psionic" magic, and the differences between "psionic" and "arcane" effects are pretty slim."

He never said that magic and psionics are very simmilar, he said their effects are quite simmilar. That's the important point which I have made, and you have dilligently been avoiding.

The bow and the rifle are very simmilar in effect. Rather like psionics and magic. You somehow feel that swords and axes, weapons of the same period and milieu are dissimilar enough to justify a like description. They most certainly are not. Find me a fantasy world which treats axes and swords as exclusive of each other and you'd at least have a stump of a leg to stand on. You have no such thing.

I can name a host of fantasy worlds which don't feature psionics (in literature or whatnot) and do magic. That's the relevant issue. That's the beef of the DM and the other players. The addition of psionics breaks the fantasy 'feel' for them as would adding my rifle. That also tends to be reasonably objective.

Now I suppose you could merely have the player use the rules for psions as a form of point based magic and drop all the ectoplasm and crystal stuff, in which case you could likely mollify the other people in the game. However at that stuff is fairly central to the psion, and would take some work.

The whole point of this discussion was how to convince the guy to let him play the psion. I advocated what I consider the only fair course- bribery. If you are going to force an out of place thing into people's game, you better pay them for it.

You might be interested to read what the DM has to say. He's picked up my rifle example. Go figure. It must have been really irrelevant, unlike that appropriate axe and sword comment.

But then having a tag of 'Psion' I suspect you are perfectly objective on this issue :) .

buzzard
 
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Now why are you too fighting over two extremely different points of view? Whether psionics is appropriate or not is purely subjective. For example, I like Psionics. I like Channeling. I like Wizardry. I like Preserving and Defiling. I like the Weave. etc. It goes on.

Now, it isn't right to argue like this. So I personally think this is inappropriate. I don't know how Pirate Cat feels about this, but you guys are missing the entire point of the question. It has been resolved, so it's between you guys.

Just agree to disagree and let the topic die, alright?
 

If you are going to join in the conversation, try to understand the context first.

Psion, please stop being so snarky. That's much ruder than necessary. Buzzard, that applies to you, too.

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Talmun, your group sounds great. It sounds like your group runs things a little differently than mine, but that's not a bad thing -- and judging from los bastardo's enthusiasm, you guys have a lot of fun.
 
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buzzard said:
You know, you really ought to learn to read what the person you are arguing with is saying. You have not showed a whit of perception as to what either I or Nelsir has said.

When I look back at your context argument I rather feel like a pot and kettle are involved.

Let me quote him:
"See, that's exactly why I don't allow psionics. A sorcerer is a spontaneously casting wizard. Psionics is another means of achieving the same end. You end up with "divine" magic, "arcane" magic, and "psionic" magic, and the differences between "psionic" and "arcane" effects are pretty slim."

He never said that magic and psionics are very simmilar, he said their effects are quite simmilar. That's the important point which I have made, and you have dilligently been avoiding.

The bow and the rifle are very simmilar in effect. Rather like psionics and magic. You somehow feel that swords and axes, weapons of the same period and milieu are dissimilar enough to justify a like description. They most certainly are not. Find me a fantasy world which treats axes and swords as exclusive of each other and you'd at least have a stump of a leg to stand on. You have no such thing.

No no, and no. The rifle used in your example requires the existence of a certain tech level, and the manufacturing base to make it. Psionics has no such requirement, as a Psion is inherently pulling from within (and does a much better job of it than the sorceror imho. How can you be pulling magic from within if you still need bat-poo for a fireball? pfeh!). Psions do not require the invention of assembly-line manufacture, or replaceable parts, as does a high-powered rifle.

Your entire line of argument sounds much like someone who hasn't even attempted to read the rules as they currently stand. I'll admit I for one hated psionics in 2nd edition; they were tacked on and unbalanced. They were grossly underpowered in 3.0; but noone seems to recall that. in 3.5 I think they are about right, though a wizard or sorceror will out nuke and out utility (respectively) a psion any day of the week. If you don't believe me make your best 3.5 psion and I'll show you how.

And just because one particular individual chose your rifle example as their discussion point doesn't make it any more valid. The idea is sort of an inverted ad hominem argument, and it just doesn't hold.


Back to the original poster, i would try to ask the players what in particular they dislike about psionics, and to deal with it in that way. Chances are they haven't even read the new handbook. If after discussion they still are stubborn bastards, I'd either play the almost-psionic sorceror I mentioned before, or tell them to go to hell; whichever you prefer.

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edit: typo
 
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ph0rk said:
They were grossly underpowered in 3.0; but noone seems to recall that.

I do. :) It wasn't so bad with the enhancements that Malhavoc put out. Actually, with the enhancements psionics were more leaning towards the powerful side (or grossly overpowered if you didn't house rule some really ridiculous stuff).

In 3.5 I think they are about right, ...

Not even close, IMHO.

...though a wizard or sorceror will out nuke and out utility (respectively) a psion any day of the week.

Yeah, you can always find a situation where A is better than B.

The arcane casters will be better in like 10% of the situations, the psion in the other 90% (numbers are completely made up, just to bring the point across).

But that's not really what this thread is all about... :)

Bye
Thanee
 

Thanee said:
Yeah, you can always find a situation where A is better than B.

The arcane casters will be better in like 10% of the situations, the psion in the other 90% (numbers are completely made up, just to bring the point across).

But that's not really what this thread is all about... :)

Bye
Thanee


On the contrary; it seems to me that those that PH34R teh psionic powah are afraid of psionics out-crunching arcane magic. I haven't seen many people complaining that psionics has more flavor than arcane magic ;)


And, I believe, in that comparison, the arcanists win out. They can deal roughly similar damage per round (though higher level mages can crank out nastier one shots with metamagic feats) and wizards and especially sorcers can crank out damage for much longer than psions.

Sure psions have 343 psi points at level 20, but to jack up their few area of effect spells to do damage similar to a wizard, they have to spend 15-20 psi points per cast. How many fireballs can a sorceror toss at level 20?

Obviously this difference means less against an army of 12,000 1st level warriors...
 

Fireballs at level 20? :p

I think you got it wrong, tho, I believe that most people are not that much concerned about the balance (many don't even see the balance issues, probably), but the main argument against psionics is rather flavor or redundancy.

Anyways, HERE's a thread about psionic balance, which is more suited to discuss that and I would be interested to hear your comments about what I am saying there (somewhere on page 2, post #33, is a bigger comparison).

Bye
Thanee
 


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