Help with killing undead?

Pick the nastiest of the mindless undead with command undead (PHB 3.5 wizard spell) and let them fight each other. :D

Undeath to death (PHB 3.5 wizard spell) is a pretty good spell as well.

Shroud of undeath (PGtF / MoF wizard spell) can be very helpful, too.

Against vampires, empowered or maximized searing light (PHB 3.5 cleric spell) is great, but you'll have to deal with finding them while they are recovering, once they flee in gaseous form.

Bye
Thanee
 

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Giving the party all potions of hide from undead would be useful also. You can all use one potion to give yourselves good tactical position and a surprise round at the beginning and save a second potion for the off chance that things turn bad. It would allow you to take a time-out for several rounds where you could heal yourselves up and maybe cast a restoration or two for any lost levels.
 

Thanee said:
Pick the nastiest of the mindless undead with command undead (PHB 3.5 wizard spell) and let them fight each other. :D
Key in on this suggestion....and check out the 2nd level spell with NO HD cap that lasts for days per level! :eek: :D
 

Another suggestion: Don't attack the army, silly. :P

Another suggestion: Use the vampire's minions to spy on them. Low level HD UD have terrible will saves...and are perfect candidates for Scry spell, or the like. Imagine scrying a wraith, for example, as it cruises around the BBEG's fortress......or even scrying on the bats that hover about the BBEG's head.....you could learn some fun stuff that way.
 

I found a number of druid spells to be very handy against hordes of mindless undead. Spike stones, Briar Web, Insect Plague - all do a little bit of damage to a very wide area. If the undead are marching through that area and you say hit them with Briar Webs and an Insect Plague - they could take out vast numbers of the undead. This works best against mindless undead and if you can keep the enemy leaders off balance so they can't stop the undead from destroying themselves.

Druids can be brutal on a battle field. Large area effect spells that can prep the battle field with things like Plant Growth to slow movement - this maximizes the damage missle attacks can have by giving your archers more attacks while the enemy creeps forward. Spike Growth and Spike Stones are virtually invisible until the enemy hits them. If they are being shot full of arrows, the leadership may not realize that its not just the arrows shooting up his horde, but the spikes chewing them up from below as well.
 


The 3.0E area on Sunburst was 10 ft. radius/level (so 150 ft. radius as soon as you can get the spell). My archmage with mastery of shaping loved that spell.

Celestial elephants to trample large chunks of the horde, fire elementals to burn through it, air elementals to vacuum it up.... Crushing the mook undead force is both fun and easy.

Hell, you're a L12 cleric. Look at the Planar Ally spells. A ghaele or a trumpet archon could be just as good at chewing up the undead as anyone else in your party.

Searing light and Sunray will obliterate the elite undead. Blade barriers also have a certain charm.
 

Thanks for all the suggestions, including those that address situations and possibilities I hadn't even considered!

1)What books are Celestial Brilliance and Undeath Eternal Foe from?

2)I don't know what prestige class the enemy necromancers get their powers from, but I presume if they can re-rez undead it will only be the ones killed by non-magical means.

3)I'm on spring break, so my brain is on power save mode. Hence it didn't readily occur to me that an 80 foot radius translates into 20,106 sq. ft. ;)
 


Undeath's Eternal Foe is Clr9 from Magic of Faerûn. It's updated to 3.5ed in Player's Guide to Faerûn, but officially restricted to clerics of Lathander who take the Initiate of Lathander feat. Not sure about Celestial Brilliance.
 

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