Help with killing undead?

Where else would Cellestial Brilliance be, with such a suggestive name? From Book of Exalted Deeds, of course! ;)

That spell is just insane. As Clr 4, Glory 4 and Sor'Wiz 4, nothing but the most powerful undead might exist in a world where the DM allowed that spell.
 

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Other nice spells are:
Holy Word, pretty good spell to take care of great bunches of low level enemies, alive or undead
Holy Smite, especially if an evil outsider will show up as well
Various Summon Monster/Nature's Ally Spells, use your own bunch against their stupid undead
evade the hordes at all, attack the Necros and Vampires cut the horde off with wall of force.
 

And don't forget the power of Silence dropped on top of the enemy spellcasters! A simple, old-fashioned tactic, but really annoying...

Also, if you anticipate being hammered by long-range offensive spells, counterspelling and readied actions to magic missile spellcasters (thus forcing concentration checks) can be life-savers.
 

celestial brilliance.. lets just say this, and trying to go too far into nonopen gaming content.

Duration: insane. Getting it to last more than a month per casting is not hard.

area: huge.

Damage to undead: per round, enough to kill a vampire, eventually, with his fast healing 5.

how does that sound? ;)
 

Keep in mind that Sunburst is not a small spell. You are looking for a carpet bomb or tactical nuke affect if you want to take out a very large area of undead. This is why you want to control the terrain and hit them when they are at a chokepoint.

It is also important to clarify your objectives beforehand. If you are on the offensive, you are really trying to drive in and get to the bad guys at the core. Toward that end, you want to open up a pathway, run down it, take out the Vampires & Necromancers, then retreat. Take out the mindless, easy undead after the primary threat has been eliminated.

If you are on the defensive, you still have the same basic goal. You don't want to blow your heavy artillery on a bunch of skeletons and zombies. However, on the defensive, you have more flexibility setting up terrain to your advantage. In this case, the PC's should be primarily responsible for watching where the big guys are staging from. Then, they should be hitting that area.

Again, 12th level PC's should not be focused on killing the cannon fodder. You are the elite forces that need to take out the enemy commanders. Then, when that is all done, you turn to the cannon fodder with whatever is left.
 

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