Hi,
I'm trying to set up a campaign with more subtle magic, so I'm trying to alter a few classes to fit the flavor of the campaign better.
I want to start with the ranger. I'm looking to focus him more on favored enemy, hunting, and stealth. I see some things that I want to borrow from the Scout and the Druid. Also, I guess he might need a new name (is Hunter too bland/already taken?)
Any feedback is appreciated.
Alt. Ranger - Hunter
HD: d8
Skill points: 6+ Int, same Class Skills as ranger
Good BAB
Good Fort, Good Ref, Poor Will
1) Track, Wild Empathy, 1st Favored Enemy
2) Animal Companion (at full class level, not 1/2)
3) Fast Movement +10 ft.; Trackless step [as the druid; doesn't leave a trail in natural surroundings]
4) 2nd Favored Enemy; Tenacious Pursuit [see below]
6) Flawless stride [as scout; can travel through rough terrain without penalty]
8) Swift tracker [as Rgr, no penalty for tracking at base speed, -10 for double speed]; 3rd Fav. En.; Hunter's Dedication [below]
10) Blindsense 30 ft. [as scout, chance to detect invisible/concealed creatures]
12) 4th Favored Enemy; Crippling Strike [below]
15) Track the Trackless [can track pass without trace or similar effect at -20 on Sur. check]
16) 5th Favored Enemy; Implacable Hunt [see below]
18) Freedom of movement [as scout, always in effect]
20) 6th Favored Enemy; Blindsight 30 ft. [as scout, can detect all creatures w/in 30' precisely]
Tenacious Pursuit: a +4 bonus to Con checks against forced march while tracking any Favored Enemy against which you have a +4 or better.
Hunter's Dedication: add your Con bonus to Will saves with regards to spells/effects from any Favored Enemy against which you have a bonus of at least +6.
Lesser Crippling Strike [like the Rogue class feature]: A successful strike against certain opponents also deals 1 point of Str damage. This applies to melee attacks, or ranged within 30'. This works against any Favored Enemy against which your bonus is +8 (i.e., chosen four times) or greater.
Track the Trackless: This character can track a creature moving under the influence of pass without trace, or a similar effect, though he takes a -20 penalty on Survival checks to do so.
Implacable Hunt: Against any favored enemy w/ bonus of at least +10 that you wound that escapes, the ranger always knows the direction and the approx. distance to his target (within 10%). If the target is within 50', the ranger knows its exact location. It only works for one foe at a time (of the ranger's choosing from those that he's wounded).
So he has lost: automatic Combat Style feats at 2,6,11,16; Endurance is partially melded into Fav. Enemy; Evasion at 9; Camouflage at 13; Hide in Plain Sight at 17; all spell-casting capabilities.
Thanks!
I'm trying to set up a campaign with more subtle magic, so I'm trying to alter a few classes to fit the flavor of the campaign better.
I want to start with the ranger. I'm looking to focus him more on favored enemy, hunting, and stealth. I see some things that I want to borrow from the Scout and the Druid. Also, I guess he might need a new name (is Hunter too bland/already taken?)
Any feedback is appreciated.
Alt. Ranger - Hunter
HD: d8
Skill points: 6+ Int, same Class Skills as ranger
Good BAB
Good Fort, Good Ref, Poor Will
1) Track, Wild Empathy, 1st Favored Enemy
2) Animal Companion (at full class level, not 1/2)
3) Fast Movement +10 ft.; Trackless step [as the druid; doesn't leave a trail in natural surroundings]
4) 2nd Favored Enemy; Tenacious Pursuit [see below]
6) Flawless stride [as scout; can travel through rough terrain without penalty]
8) Swift tracker [as Rgr, no penalty for tracking at base speed, -10 for double speed]; 3rd Fav. En.; Hunter's Dedication [below]
10) Blindsense 30 ft. [as scout, chance to detect invisible/concealed creatures]
12) 4th Favored Enemy; Crippling Strike [below]
15) Track the Trackless [can track pass without trace or similar effect at -20 on Sur. check]
16) 5th Favored Enemy; Implacable Hunt [see below]
18) Freedom of movement [as scout, always in effect]
20) 6th Favored Enemy; Blindsight 30 ft. [as scout, can detect all creatures w/in 30' precisely]
Tenacious Pursuit: a +4 bonus to Con checks against forced march while tracking any Favored Enemy against which you have a +4 or better.
Hunter's Dedication: add your Con bonus to Will saves with regards to spells/effects from any Favored Enemy against which you have a bonus of at least +6.
Lesser Crippling Strike [like the Rogue class feature]: A successful strike against certain opponents also deals 1 point of Str damage. This applies to melee attacks, or ranged within 30'. This works against any Favored Enemy against which your bonus is +8 (i.e., chosen four times) or greater.
Track the Trackless: This character can track a creature moving under the influence of pass without trace, or a similar effect, though he takes a -20 penalty on Survival checks to do so.
Implacable Hunt: Against any favored enemy w/ bonus of at least +10 that you wound that escapes, the ranger always knows the direction and the approx. distance to his target (within 10%). If the target is within 50', the ranger knows its exact location. It only works for one foe at a time (of the ranger's choosing from those that he's wounded).
So he has lost: automatic Combat Style feats at 2,6,11,16; Endurance is partially melded into Fav. Enemy; Evasion at 9; Camouflage at 13; Hide in Plain Sight at 17; all spell-casting capabilities.
Thanks!
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