So like topic says. Need help with my first cleric character. Could only find threads why clerics aren't popular etc and they doesn't help.
I have a character consept and two PrC choosen - both can be fit nicely to character. Two feats is chosen too, anther is due to rolepalying reason and other because a PrC requirement. Starting from 5.th level means that I still have one more feat (one from being human and then from first and third level). He may not be optimal, but that is not what I am trying to do. =)
So level 5 cleric with war and protection domains (cant take sun which would be nice considering the undeads and turning). With consept that I have in mind he would be 17.th level caster when hitting 20. Plus some extra spell from 3 levels of Pious Templar (complete Divine).
Main problem is how to play cleric and what to choose for third feat. He is getting feapon focus (war domain and deitys favored weapon) and weapon specialization (PrC) for deitys favored weapon later (maybe in 4 levels is he manages to get that far), so he is somewhat melee oriented. There are (have been) quite a few undeads already and most likely will be at future too. And let's not forget the fact that campaign is somewhat limited for magic weapons (except low level scrolls&potions).
So what are you recomending? brew potion, scribe scroll, extra turning, improved turining, practised spell caster or what? What to choose and why? What kind of spells to choose for daily usage (D&D 3.5 with complete...books & Scarred Lands material). Is it worth to make spells as potions or scrolls? Wis will be The stat but how would you rank others? I was thinking leadership as 6.th level feat - cohorts do not attend to adventures, so he could be one creating items. But this means waiting quite a few levels for chorot getting level high enough. That would help to avoid weeks downtime too. Crafter cohort is not agreed with DM yet, so might not get that.
Any good common tips? I am all ears.
I have a character consept and two PrC choosen - both can be fit nicely to character. Two feats is chosen too, anther is due to rolepalying reason and other because a PrC requirement. Starting from 5.th level means that I still have one more feat (one from being human and then from first and third level). He may not be optimal, but that is not what I am trying to do. =)
So level 5 cleric with war and protection domains (cant take sun which would be nice considering the undeads and turning). With consept that I have in mind he would be 17.th level caster when hitting 20. Plus some extra spell from 3 levels of Pious Templar (complete Divine).
Main problem is how to play cleric and what to choose for third feat. He is getting feapon focus (war domain and deitys favored weapon) and weapon specialization (PrC) for deitys favored weapon later (maybe in 4 levels is he manages to get that far), so he is somewhat melee oriented. There are (have been) quite a few undeads already and most likely will be at future too. And let's not forget the fact that campaign is somewhat limited for magic weapons (except low level scrolls&potions).
So what are you recomending? brew potion, scribe scroll, extra turning, improved turining, practised spell caster or what? What to choose and why? What kind of spells to choose for daily usage (D&D 3.5 with complete...books & Scarred Lands material). Is it worth to make spells as potions or scrolls? Wis will be The stat but how would you rank others? I was thinking leadership as 6.th level feat - cohorts do not attend to adventures, so he could be one creating items. But this means waiting quite a few levels for chorot getting level high enough. That would help to avoid weeks downtime too. Crafter cohort is not agreed with DM yet, so might not get that.
Any good common tips? I am all ears.