blargney the second said:
The funniest bit came later when she got angry at a half-elf bard who was entertaining another girl. She rigged the girl's door so he couldn't get out then pilfered his mandolin, scrolls, and potions from his room. When he tried to leave the door wouldn't budge, so he tried to get out the second-storey window and fell with a satisfying thud.
Oh no she DIDND'T! Why does this sound like a teen drama plotline? Hey whatever makes her happy.
blargney the second said:
Halivar & Ambrus: I am intrigued by your product. Please sign me up for your newsletter.
Product? The turn your players' PCs evil newszine? I wonder if there'd be any market for it... :\ [sblock=How I did it for those who are interested]My girlfriend at the time, many years ago, was playing a half wild-elf gray druid in our 2e FR campaign. The gray druid was a 2e subterranean druid PC kit (for those who remember them). She worshipped Chauntea and Silvanus only peripherally, focusing on the essence of nature itself.
At one point in the campaign, her character caused a minor transgression against nature (messing up a natural cave during a fight). The powers that granted her spells chose to punish her by withholding her higher level spells for a few days. I thought it'd be a fun role-playing opportunity for us if one of the evil gods involved in the plotline, Bane, tried to corrupt her by replacing her missing druidic spells with an assortment of necromantic cleric spells to tempt her. So the following morning after her transgression she got up, prayed and wrote down her daily spell selection. I asked to see the list, which was unusual for me. I erased her higher level spells and replaced them with a nasty assortment of spells from the 2e Necromancer's handbook. I then handed her back the list and told her that although she prayed for different spells, these were the ones her gods deigned to grant her. She didn't recognize the spell names but was intrigued by their nasty sounding names and asked me what they did. I gave her a quick rundown of their effects. Her response: COOL!
The rest of the players at the table seemed less enthusiastic about this odd development and advised her, wisely, to avoid casting them. She tried to heed their warnings but when confronted with some evil bad guys she got desperate and unleashed a few; the bad guys' limbs starting withering away and they suffered further damage as she attacked their souls. She rejoiced as the other players grew more and more concerned. The following morning she found that she received less of her druidic spells and yet more necromantic spells. That gave her pause and she again tried to refrain using her new spells.
Trying to figure out what was happening to her character the player chose to try praying and meditating to try and get a sense of what was going on between her and the gods of nature. She experienced a vision in which she saw nature around her growing dark and corrupt. She also gained a sense of the god who'd been granting her the new spells and realized that it wasn't the god of smiles, puppies and sunshine. She came out of the vision creeped out and determined to not use any more of the necromantic spells.
Later, while on the road to recovery, the party met up with the BBEG (a lich cleric of bane) and his trio of vampire servitors. The party fought them and won, but the vampires turned to mist and tried to flee by seeping into coffins strapped to the belly of an undead wyvern. The druid PC turned into a bat and gave chase as the wyvern outdistanced the grounded PCs. Now alone and determined to destroy these vampires at all cost I, as the dark god Bane, whispered into her ear: "Do you hate these creatures? Do you want to destroy them?" The player answered with an emphatic "YES!" The dark god then said "Then call my name and I'll give you power over all of the undead. You can send them crashing into the sea far below with but a word." The player hesitated. She wanted to kill these recurring villains so badly but didn't want to give in. She actually tried turning them by calling upon Chauntea and Silvanus, but nothing happened. I just laughed. Again I told her "Call my name and they'll be yours to do with as you wish." The player tried to do like Bruce Campbell in Armies of Darkness and simply mumbled the god's name in hopes that that'd be enough. Again I just laughed, put a finger to my ear and said "Sorry, what was that? I couldn't quite hear you?" The player just glared at me and yelled out "Okay! Fine! IN THE NAME OF BANE I COMMAND YOU TO CRASH INTO THE SEA!" The wyvern did as it was told and took the vampires with it to their final death while I described how her character felt the forces of nature withdrawing from her and her hatred of her enemies taking ahold of her heart.
And that's how I made one of my players' characters into an evil cleric of Bane. Good times!

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