D&D 5E Here's A Look At 3 Adventures from the Radiant Citadel

Journeys Through the Radiant Citadel features 13 adventures, all written by people of colour. Here's a quick peek at three of them, as details start to emerge across the internet! Salted Legacy (1st level, Surena Marie). Rival merchant families are at war in the Night Market. Various challenges such as a timed cooking challenge. Written in Blood (3rd level, Erin Roberts). Based on the black...
Journeys Through the Radiant Citadel features 13 adventures, all written by people of colour. Here's a quick peek at three of them, as details start to emerge across the internet!
  • Salted Legacy (1st level, Surena Marie). Rival merchant families are at war in the Night Market. Various challenges such as a timed cooking challenge.
  • Written in Blood (3rd level, Erin Roberts). Based on the black experience in the Southern US, features a haunted farm and commoners who becoming violent; the adventurers need to figure out why without harming them.
  • Shadow of the Sun (11th level, Justice Arman). Persian-themed, factions in a city ruled by a celestial being are in conflict.

citadel_alt.jpg

The full list of adventures is:
  • Salted Legacy
  • Written In Blood
  • The Fiend of Hollow Mine
  • Wages of Vice
  • Sins of Our Elders
  • Gold for Fools and Princes
  • Trail of Destruction
  • In the Mists of Manivarsha
  • Between Tangled Roots
  • Shadow of the Sun
  • The Nightsea’s Succor
  • Buried Dynasty
  • Orchids of the Invisible Mountain
 

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Then you really need to look at Warhammer or Shadowrun.
D&D is build around the assumption that PCs go through multiple combats easily and that there are no lasting mechanical reprecussions.

As for the skill system 3E had the problem that skills are still tied to your murder ability (=level) and that because of the high ranges of numbers is quickly became a all or nothing game.
Still, I think it was better than 5E on the account of at least having skills and to give players at least in theory a lot of freedom on how to skill their characters while not being completely forced by their class into certain skills (only nudged).
What does this have to do with the adventures in Radiant Citadel? Obviously whatever mode of conflict resolution they use works for D&D because they are D&D adventures.
 

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seems interesting if a bit out of my depth as I suck at the role-play of RPG as I was too busy trying to keep people working together to ever learn.
 



Then you really need to look at Warhammer or Shadowrun.
D&D is build around the assumption that PCs go through multiple combats easily and that there are no lasting mechanical reprecussions.

As for the skill system 3E had the problem that skills are still tied to your murder ability (=level) and that because of the high ranges of numbers is quickly became a all or nothing game.
Still, I think it was better than 5E on the account of at least having skills and to give players at least in theory a lot of freedom on how to skill their characters while not being completely forced by their class into certain skills (only nudged).

But you can play D&D that way. Just ignore recommended Encounter Economy. My campaign, at 126 sessions, has had about 15 permanent character deaths and one TPK. Combat doesn't happen every session and when it does its deadly.

I just want published D&D to be more like my home campaign.
 

God, just let people play the non-combat D&D game.

It is not hurting anyone and it is the literal purpose of the product in question.
I agree. For an analogy, I cannot think of even the smallest reason why my disliking Brussels sprouts ought to have any bearing on whether or not Vaalingrade likes them. So long as Vaalingrade is the one doing all the nasty stinky-baby-cabbage-chomping, how exactly am I harmed or inconvenienced by this???
 

The Skill system in 5e is much less robust than PF or 3rd edition. Its one of the reasons I run more games in PF than I do 5e. I find that 5e is very limited on skills. I can't see how 5e can do investifation adventures better especially with the available feats in PF or 3.5
3.x and PF are more complex, but complexity ≠ robust, it just has more moving parts.

5E can simulate everything PF pr 3.X can, but it's easier to improvise while drunk.
 

Journeys Through the Radiant Citadel features 13 adventures, all written by people of colour. Here's a quick peek at three of them, as details start to emerge across the internet!
  • Salted Legacy (1st level, Surena Marie). Rival merchant families are at war in the Night Market. Various challenges such as a timed cooking challenge.
  • Written in Blood (3rd level, Erin Roberts). Based on the black experience in the Southern US, features a haunted farm and commoners who becoming violent; the adventurers need to figure out why without harming them.
  • Shadow of the Sun (11th level, Justice Arman). Persian-themed, factions in a city ruled by a celestial being are in conflict.


The full list of adventures is:
  • Salted Legacy
  • Written In Blood
  • The Fiend of Hollow Mine
  • Wages of Vice
  • Sins of Our Elders
  • Gold for Fools and Princes
  • Trail of Destruction
  • In the Mists of Manivarsha
  • Between Tangled Roots
  • Shadow of the Sun
  • The Nightsea’s Succor
  • Buried Dynasty
  • Orchids of the Invisible Mountain
NOW we know why the Chef Feat recently debuted! I thought it was a Kewl Feat before but now it's my favorite.

Bard College of Culinary Arts. doubles Chef feat. With a great chef's knife as a light weapon and magic focus. A bandolier spice rack, including garlic powder for vampires and kosher salt for zombies and Spoonfuls of Sugar to hel the medcine go down. "Flavor" Faerie Fire to Faerie Flour.

A bard class feature is instrument or toolkit (cooking utensils/food). Specialize in cupcakes, or those eggs that were potions in Dark Sun. Bartending skill check and you get Tom Cruise Cocktail juggling and Molotov Cocktails. Cappuccino Haste potions with skill barista. Hamburger Helper shortens prep time for chef feat but lower healing bonus.

Multi classes well with Artificer subclasses. Oh the infusion smoothies! The marinades!

Thematic spells artificer-

Cantrips - Acid Splash, Create Bonfire, Mage Hand (prep/sous chef), Poison Spray, Prestidigitation, Shocking Grasp

1st lvl - cure Wounds, Faerie Flour, Grease! Identify (ingrediants), Purify Food and Drink, Tashas Caustic Brew
2nd lvl - Aid, Continual Flame, Enhance ability, Enlarge/Reduce (distill), Heat Metal, Magic Weapon, Protect Poison, Web, just cuz
3rd lvl - Catnap, Create Food and Drink, Haste, Revivify, Tiny Servant ( sous chef),
4th - Fabricate,
5th Bigbys HandCreation, Skill empowerment

Specialist Alchemist
right Tool for the Job 3rd
Tool Expertise 6th
Flash of Genius 7th
Magic Item Adept 10th
Spell Storing Item

(cookbook for Spellbook (warlock tome dip?)

2nd instrument of the Bard College of the Culinary Arts can be voice and you have a singing chef!

Third instrument is Pots and Pans Percussion. A wok that doubles as a Steel Drum, and Shield. Stack Chef Feat with Bardic Inspiration and Whistle While You Wok!
 
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