D&D 5E Here's A Look At 3 Adventures from the Radiant Citadel

Journeys Through the Radiant Citadel features 13 adventures, all written by people of colour. Here's a quick peek at three of them, as details start to emerge across the internet! Salted Legacy (1st level, Surena Marie). Rival merchant families are at war in the Night Market. Various challenges such as a timed cooking challenge. Written in Blood (3rd level, Erin Roberts). Based on the black...
Journeys Through the Radiant Citadel features 13 adventures, all written by people of colour. Here's a quick peek at three of them, as details start to emerge across the internet!
  • Salted Legacy (1st level, Surena Marie). Rival merchant families are at war in the Night Market. Various challenges such as a timed cooking challenge.
  • Written in Blood (3rd level, Erin Roberts). Based on the black experience in the Southern US, features a haunted farm and commoners who becoming violent; the adventurers need to figure out why without harming them.
  • Shadow of the Sun (11th level, Justice Arman). Persian-themed, factions in a city ruled by a celestial being are in conflict.

citadel_alt.jpg

The full list of adventures is:
  • Salted Legacy
  • Written In Blood
  • The Fiend of Hollow Mine
  • Wages of Vice
  • Sins of Our Elders
  • Gold for Fools and Princes
  • Trail of Destruction
  • In the Mists of Manivarsha
  • Between Tangled Roots
  • Shadow of the Sun
  • The Nightsea’s Succor
  • Buried Dynasty
  • Orchids of the Invisible Mountain
 

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You don't need tools to play without combat. You just have to say "today I will not hit the goblin with the sword."
This sounds like an anger management affirmation for adventurers.

"Today, I will venture into the dungeon. And today, I will not hit the goblin with my sword. I will listen to the goblin, I will understand the goblin. The goblin and I are the same."
 


WotC really can't win.

People have complained for quite a while that the other two pillars - exploration and social - don't get enough loving in published products. That the game as presented is really combat heavy. And, really, that's not an unreasonable criticism. Most of the modules are very combat heavy, the supplements are chock full of new ways to kill stuff or new stuff to kill.

Yeah, we've gotten some stuff like the ship rules in Ghosts of Saltmarsh, but, again, those rules were about ship COMBAT, and not a whole lot on how to actually run a ship, crew, and whatnot with a ship in the game.

So, WotC listens to the fandom and starts coming out with some stuff that isn't quite so combat focused. Strixhaven, Candlekeep, and now this.

And people endlessly jump into every thread to bitch about how the game is all fluffy and if you don't want combat why are you playing D&D?

:erm:
 

This sounds like an anger management affirmation for adventurers.

"Today, I will venture into the dungeon. And today, I will not hit the goblin with my sword. I will listen to the goblin, I will understand the goblin. The goblin and I are the same."
It worked for Luke Skywalker and his goblin friend. :)
 

WotC really can't win.

People have complained for quite a while that the other two pillars - exploration and social - don't get enough loving in published products. That the game as presented is really combat heavy. And, really, that's not an unreasonable criticism. Most of the modules are very combat heavy, the supplements are chock full of new ways to kill stuff or new stuff to kill.

Yeah, we've gotten some stuff like the ship rules in Ghosts of Saltmarsh, but, again, those rules were about ship COMBAT, and not a whole lot on how to actually run a ship, crew, and whatnot with a ship in the game.

So, WotC listens to the fandom and starts coming out with some stuff that isn't quite so combat focused. Strixhaven, Candlekeep, and now this.

And people endlessly jump into every thread to bitch about how the game is all fluffy and if you don't want combat why are you playing D&D?

:erm:
The worst enemy for D&D's growth has always been D&D fans.
 





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