JEB
Legend
The mechanic is already supported with the Sacred Flame spell... auto hit, save for zero damage.
That's kind of how I did it for the Apparition I converted (from 1e Fiend Folio and Tome series we did).
Hmm, good idea, I hadn't considered pillaging the spell lists from the Starter and Basic for specific mechanics...
Now, even though we have official conversion guides on the way, that's at least a few months off, so I'm still doing some conversion work (as I'm sure others are). So I've been looking at the way DCs are set, and there seem to be at least five approaches:
- Damaging attacks with an attack roll and a DC effect. These do seem to be 10+relevant ability bonus. Examples: Ghoul, Giant Spider, Mormesk the Wraith, Wolf.
- Non-damaging attacks with an attack roll and a DC effect. These also seem to be 10+relevant ability bonus. Example: Giant Spider.
- Ranged effects with no attack roll and a DC effect. These seem like they might be 10+Challenge rating, which is inconvenient since we don't have Challenge guidelines. Examples: Nothic, Spectator.
- Area effects with no attack roll and a DC effect. As was suggested previously, this may be 10+proficiency bonus+relevant ability bonus. Example: Young Green Dragon.
- Innate spellcasting. Seems to be the same as regular spellcasting, except it's strictly based on Wisdom. Example: Nezznar the Black Spider.
Thoughts? I'm thinking of adding this to my docs.