I actually prefer the "fantasy concept art" look over the super clean MtG look, but who am I?There’s quite a lot of positivity for this newer style look but it does nothing for me. I guess I’m just not the target audience
The quest for immortality is an important trope that is presumably active within a fantasy setting. The reallife folkbeliefs to attain immortality exist since ancient times in many cultures by many means. Even today, there are longevity researchers seeking ways to cure aging. It is a resonant topic.What life-extending magic does a 5E wizard have access to before Tier 4?
I mean, I agree that it makes sense, but it's not RAW.
I accept the apology because what I was saying really didn't imply what you (and possibly others) were thinking.I think why you’re getting pushback (at least from me) is the implications of what you’re saying (and I apologize in advance if I’ve completely misread the situation).
Actually, someone was, which was why I responded about it.No one is denying that if you show the average person on the street a picture of a Gandalf-look-alike, that they would immediately say ‘Wizard’. My disagreement was that you seemed to think this wasn’t a wizard, despite hitting the three hallmarks that I look for in identifying a wizard: Spells, staff, and (most importantly) a spellbook. She has all of those.
No, I am saying she doesn't look like a wizard (to me) because she looks like a superhero. The pose, the floating stuff, the glowing eyes.It sounds like that you are saying she doesn’t look like a wizard because she’s not an old man with a beard.
Well, Harry Potter and Dr. Strange (or Wanda? maybe), probably... but otherwise, no I really don't think many would match the bolded claim.Gandalf is for sure a famous archetype. But I’m sure posters could flood this thread with equally famous and recognizable wizards from the last 30 years who weren’t old men with beards and pointy hats.
True, but will they look anything really different from this one? Again, sure we have flying spellbooks and a floating staff, but you know, Warlocks can use spellbooks (Pact of the Tome) and staffs, too.And at the end of the day, the question isn’t whether she could win an “I look like a wizard!” contest with Gandalf. It’s whether people could pick her out as the wizard next to the other D&D class illustrations. I obviously haven’t seen the sorcerer or warlock images, but I have no doubt they each will be distinct in their own right.
Fortunately, not likely from the same person.WotC uses "traditional" art: Eww, change it!
WotC uses new style art: NOT LIKE THAT
If a player retires the PC, it becomes an NPC under the contrl of the DM.PCs are always the property of the players, and never cease to be.
If the DM agrees.At any time, players can decide to play a high tier campaign and pull out their high level characters from earlier campaigns to do it.
If one really had anything to do with the other, I'd agree. But IIRC only one most made any reference even remotely in this direction... But after so many pages, I guess I could have missed others?Black woman used in wizard illustration and we get a 60+ page thread asking if that’s really what wizards look like.
Not a great look. For us.
Preach, man, preach! I guess I haven't either, I mean look at my avatar! LOLThere’s quite a lot of positivity for this newer style look but it does nothing for me. I guess I’m just not the target audience
Limited sample, of course, but better than I would imagine. Still, only 12 out of 37 in a sample of mostly well-educated and probably well-read people is hardly surprising.Survey results from two classes at an R1 research university in the Southeastern US:
3 out of 6 graduate students in Psyc, Ed Measurement, or Statistics knew of Neil Gaiman (one had read something by him as an assignment in middle school, 2 or 3 were US citizens, the others were from SE Asia).
9 of 27 undergraduates mostly in CS or Stats knew of him (vast majority were US citizens).
Additional data:
0 of 4 6th-9th grade D&D players did.
Why not both? You can cast more spells per round.Why is the wizard Hasteing themselves and not the fighters?
I really don't know why it keeps coming back to this when it has nothing to do with the original discussion. I was never talking about what people want to play.![]()
Plate armour, as described and illustrated in D&D, is 17th century (I.e. renaissance) sports equipment.
Or all the clerics that work for the church? You going to tell them they need to quit? (The word cleric dates from the 17th century, priest is older).
And I would like to see your historical evidence for wizards casting fireball during the medieval period.
www.enworld.org
"...I did not include Vance-inspired creatures in the A/D&D game because they didn't fit well with a quasi-medieval fantasy game, ..."
www.enworld.org
"Intense adventuring in the quasi-medieval fantasy milieu becomes staid without some variety. ..."
www.enworld.org
Gentlegamer said:
Is that because of genre considerations? That is, AD&D is pseudo-medieval fantasy where such abilities are inappropriate? Or were the rules themselves simply problematic from a mechanical point of view?
Col_Pladoh:
"Would you believe both? ..." My Note: Gygax does not correct Gentleman gamer when he says: "AD&D is pseudo-medieval fantasy..."
The rules for high level, name level, play were domain management and they were ample, the idea of a campaign wasn't yet adventure until your level 20, it was to adventure and acquire wealth to build a stronghold etc and then manage your domain and other player characters adventured within the domain while the big guys going occasionally for special situations. There were rules in the DMG and it was leading into 2e that the shift started and 3e essentially dropped it with 3.5. In 2e the rules were shifted to the DMGR series originally and the Player's Option and High Level campaign books in late 2e. In 3e it was in the Stronghold Builder's Guidebook. It wasn't just Birthright. Birthright moved the domain management to lower level characters. There were robust rules for army campaigns in Battlesystem for 1e and 2e, including miniatures.Depending on the setting, most Human mages might not reach level 20. But player Humans are the outliers of such statistics.
Even lower tier mages have access to magic for health and youthfulness. Even an Alter Self spell can be youthful and healthy. Magic items help too.
Regarding high tier play, D&D neglects the development of the high tiers. In earlier editions, the ad hoc rules fell apart at the higher tiers. This "tradition" has lingered. 4e tried to think thru what high tier play should look like. Generally I prefer more powerful upgrades of abilities, rather than hoarding lots of fiddly abilities.
Each tier is its own genre. The superhero genre occurs during the "Grandmaster Tier" (levels 13-16) and the "Legend Tier" (levels 17-20). These tiers are different magnitudes of superheros.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.