Cap'n Kobold
Hero
I can think of a few options for "pushing" yourself:Something like that could work. It would be cool if there was some part of the mechanics that reflected the inner source of psionics and allowed the character to push themselves to perform at the risk of consequences, ideally on a sliding scale. The harder you push the further you might fall.
1) Risk of gaining exhaustion levels. - I don't like this much as these are almost too meaningful, and would reduce the use of this ability.
2) Burning Hit Dice. You can use a hit dice and roll it alongside your psi dice, taking the higher result.
3) Greater risk: You can choose to roll up to your ability mod (or Con mod perhaps) of extra psi dice, using the highest result of them all. However if any of them roll max, that is going to reduce your psi dice size.
(Perhaps limit the uses of rolling extra dice.)
2 and 3) You can use a hit dice alongside your psi dice, but if either rolls max, that reduces your dice size.
The two non-caster psionic subclasses focus on fighting/skills, with the psionic abilities just being enablers or boosters of those capabilities. Rather than the psionic abilities/spells being the focus themselves.If it functions similarly to 2e or 3e, that's fine. If they are just class abilities like the subclasses just released, that would not be a "full caster."