Heroes, Inc. Day 3+, Voyage to Sarkon

Exalted is all about doing good right? Killing helpless prisoners isn't good. No matter if the prisoners are evil. We made the choice of letting them live, we have to deal with the consequences of mercy

OOC: Just to point out that Dyria, right now, is probably on the edge of chaotic-good and chaotic-neutral. She, personally, doesn't see anything morally wrong with the summary and arbitrary execution of evil people, praticularly slavers.

"I'll volunteer for decoy duty. Sounds like fun. I'll get to kill some slavers, hopefully, and I won't be too tempted to carve pieces off of prisoners and eat said pieces in front of said prisoners," she said, patting her prisoner on the shoulder.
 

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"Fortunantly for them, I'm fiendish-intolerant," Alethia quipped. "I can act either as rear-guard or as a decoy, I have long range ouchies that will hopefully bypass most of thier innate protections." she patted her bow. "Plus, I'll be able to confuse the trail as we go." she looked at Fin and Shando.

"You two are probably the fastest ones we got. You've played decoy before. Can you lead these guys astray long enough for us to get to someplace secure?"
 

Timrin looks concerned but knows hesitation only makes things worse.

"Fin - you and Shando are our best chance at a diversion. Can you lead them away and perhaps throwdown and entangle or two, then ditch them? With your woodcraft, I doubt they could track you back to us and your speed makes it doubly difficult."

"I think the rest of us should stay together and make for the Druid circle. Once you have shaken our pursuit we can regroup there and find a more secure area to set up camp. Alethia, I'd like you on the ground, in the rear, obliterating our trail as best you can. Murdock can be our forward scout and lead us clear of trouble. Crimson, Kiran, Arundel, Dyria, Kaarlo and I will keep everyone moving and in line."

"What say you all?"


You can tell he wants to say more but he waits for confirmation on the plan...
 


"Great minds think alike in stressful situations," Alethia told Timrin. "Let's show these demons that the rabbits have very long teeth,"

ooc:
Hide 14, knowledge nature 7,
listen, search and spot 17
Survival 15.
Knowledge religion 12 (for the demons)
 

frostrune said:
Timrin looks concerned but knows hesitation only makes things worse.

"Fin - you and Shando are our best chance at a diversion. Can you lead them away and perhaps throwdown and entangle or two, then ditch them? With your woodcraft, I doubt they could track you back to us and your speed makes it doubly difficult."

Fin nods. "Absolutely. Arundel - if you give Shando your little night light, we should be able to make things more interesting for any of them who get too close."

OOC: Never got around to casting that SNA IV for the wolves; I'll use it instead to summon 1d4+1 Small Earth Elementals. They'll only last a couple of minutes, and they're not very fast, but they'll make plenty of tracks to draw attention away from the main group sneaking off. Once we've picked the direction Shando and Fin are heading, he'll send his elemental pack off into the trees in that direction, with instructions to be as clumsy and noisy as they feel like. We'll follow some distance behind in their wake, but far enough back to make sure that we get 'accidentally' spotted again when the pirates hit the clearing.

Is there time to get the bodies moved into the huts before the other pirates arrive? /OOC
 

Timrin smiles broadly at the quick agreement.

He then turns his wrathful glare on the pirates, "Each of you grab one of your dead comrades and carry them into the huts. MOVE!!!"

"Murdoch - get us headed in the right direction. Alethia - you've got our back. Dyria - make sure these rogues set a healthy pace."

Before the group departs,"Helm watch over you my friends," he quickly says to Fin and Shando.
 

Kiran, quiet throughout the discussion, pipes up:

"Why are we running from these idiots. Granted this group is three times as big, but we took down the last group before they could even react AND we held back. They've seen us anyway, but we should have some time to fight before more reenforcements come. We will need to divide and conquer, and right now we've accomplished the first. I say we take up positions and prepare to defend this territory against their insufficient force. They will be here in less than a half a minute, so whatever we're doing, it needs to be now. Regardless of wether we run or fight, I can cast a spell that will enhance our speed [Haste], but it cannot quite cover all of us, and especially not the prisoners."
 
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Alethia looked at Kiran sharply. "We are running because we those ex-slaves to think of. We may be able to take those pirates down, but we will loose what we came to free in the process. And this isn't a fight to the death. This is guerrila warfare." she said quietly. "We first need to think of the slaves, cast the spell on them and those who will protect them first. I have my boots, so I can use that. Plus, I need to stay behind to obliterate the trail."

She smiled at the young woman. "This isn't as hard cut as you might think. Guerrilla warfare isn't about standing to the last man. It's hit and run. And now with others to think of, ones who can't fight, we must run."
 
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Timrin nods approvingly toward Alethia as he continues to mobilize this sluggish group.

"You may get your fight yet, Lt. Commander Kiran, but for now we try this."

He says a silent prayer to Helm hoping this will work.
 

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