Heroes, Inc. Day 3+, Voyage to Sarkon

Assuming the large group are within three hundred feet, Fin will cast a Wall of Thorns, shaped to trap as many of them as possible. (If they're more than 240 feet away, he'll need to move to get in range.)

Arundel will flick an Assay Resistance at the Erinyes, followed by a Dismissal.
 

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Init:

Kaarlo 26
Alethia 24
Pirates (Transmuter's Group) 24
Fin 24
Dyria 21
Maggie Kiran 21
Crimson
Erinys 18
Pirates (Group of 27) 17
Timrin 17
Murdoch 16
Arundel 15
Pirates (Group of 50) 14
Transmuter 14
Shando 8
 

Maggie: Pre-Battle, since she has many uses of it per day, activates her knowledge is power ability, so everyone gets their +3d6 against the pirates (but not the erinys or the transmuter). She also uses haste.

Kaarlo (Where is RR?): Kaarlo, from his position atop one of the rock formations, shoots one of the pirates in the head. (Crit: 64dmg) The pirate is badly wounded, but still alive. A second shot kills him.

Alethia: What the heck are 4hp owls that do one damage per hit going to accomplish? You sure you dont want to just shoot arrows?

The pirates in the transmuter's group charge the melee fighters (Dryia, Timrin, and Shando) wildly (Some Leap Attack/Power Attack with GS, others just charge with dual short swords, while the other group gets back behind their rampart and shoots arrows at Kaarlo in revenge for their comrade.

One of the wild attackers connects, with Dryia, and another stabs her with his sword (65dmg) (They rolled well)

Shando nimbly avoids all of his attackers (all four -- one of his five was killed by Kaarlo.

Timrin avoids the bigger, stronger, pirates, but is stabbed twice by the ones with short swords (15dmg -- immune to the shocking property since they didnt rolls 6s on the d6s)

Kaarlo is shot twice (23).

Fin manages to enclose the bulk of the group of 27 pirates in the wall of throns.

Dyria cannot reach the Erinys without fighting the five in front of her. In a storm of slaps of her whip, she yanks the greatswords from three of the pirates, and trips one of the dual-weilders.

Maggie casts confusion, sucssfully confusing all five of the archers.

The Erinys moves back to where the transmuter is.

Crimson finds hta tthe erinys' mind is far beyond her ability to control.

Those not trapped in the wall set to work slowly cutting through it, while the other try to make their way through. Among the others, all damage themselves a bit and only a quaters make any headway.

Timrin goes on a tear through the pirates surrounding him (PA5, Divine Might, surge the first time) He cuts one in two (first attack), stabbing into the next (ceave), then raises his blade, cutting the second in half (haste attack), Then cuts the other one down in two strikes. All three of the big guys on him are now down, though the two dual-weilders still live.

Murdoch damages some of the approaching pirates in the group of fifty with his acid, but its seems that they are partially immune to the acid component of it.

The group of fifty approaches. They can make charge attacks next round.

The transmuter just stands there.

Shando strikes one of the pirates on him three times, dropping him (63dmg)
 

DM_Matt said:
Murdoch damages some of the approaching pirates in the group of fifty with his acid, but its seems that they are partially immune to the acid component of it.

The group of fifty approaches. They can make charge attacks next round.

Arundel?

Fin's action in round 2 will be to drop his other Wall of Thorns on the group of 50.

Regardless of what else happens in round 1, Arundel will unveil his Celestial Radiance.
 
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DM_Matt said:
Unfortunately, as Crimson found out, her saves are just too high. She is not dismissed.

Figured, but there's always the chance of fluffing a save :)

Okay, Fin Wall of Thorns; Arundel Extended Dimensional Anchor on the Erinyes, and unveil the Brilliance.
 

ooc:
Bugger you're right matt. Arrows. Lots of arrows... Thanks for giving me a second chance there.

IC
Alethia raises her bow and begins firing a rain of lethal arrows limned with holy flames down on the pirate hordes, knowing only too well she has to thin their numbers. Fourty arrows. she thought in dispair. We need a miracle.... she was under no illusions as to their chances.

Running would have only delayed the inevitable.... the voice whispered angrily. It too knew they were overmatched....

If I have to, I'll fire bloody branches down at them! she thought visciously.

ooc:
When she runs out of arrows, she'll cast celestial brilliance on her mace and have to in melee
 
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Crimson (Psion) AC:31 HPs: 99 PPs: 155

OOC: Energy Missiles for all (up to five targets at a time). [Empowered, Maximized Electrical missiles 72 points (+3d6 from Maggie) DC 26, Effective Caster level 16]. Recover focus on move action and repeat.
 

(Looks like there is enough info for another round.)

Kaarlo: Kaarlo softens up the group on Shando. He fires two shots into one of the pirates, killing him. He shoots another in the back, wounding him (29dmg)

Alethia (2 rounds worth of arrows) : The Erinys is safely inside the protective structure, so Alethia needs to shoot at other enemies. Five of six hit, with one headshot (crit). The two pirates flanking Timrin both fall dead with two arrows in them apiece. The one that Kaarlo wounded is killed.

Among the confused pirates, only one acts. He fires his bow into one of his friends, three times using rapid shot. Hurintg him rather badly (31dmg).

The ones on Timrin are all dead.

Only two remain of Shando's group. They try to grapply him, and one gets a hold.

The one's on Dyria try to act. They lunge at her and tackle her (No AOO because Half-Fiends' claws are natural weapons), Sucessfully grapppling her and holding her. Once grappled, the fallen one gets up and stabs her in the back. Fortunately, her armor protects her. One her turn, she tries to get out, but to no avial.

Fin ropes another twenty pirates with another wall. This time, the other thirty keep on going.

Maggie Dominates the lead pirate grappling Dyria. On his next action, he will let Dyria go and use his actions to grapple his comrades in succession, breaking most of them off of her.

Crimson blasts the confused arcers with flames, killing them all.

The pirates in the thorns keep trying to get out.

Murdoch shoots more acid, which still does not kill any pirates, only wounds them.

Arundel anchors the erinys, and reveals his celestial brilliance, doing 8 damage each to many, many pirates.

Shando breaks free and beats one of the two guys on him to death.

Timrin, no longer having opponents, charges towards the Erinys and the transmuter.

Although almost none of that first wave remain, thirty more pirates charge onto the scene. They divide into six groups of five. One group charges Timrin. Another charges Shando. Others jump onto the rocks, using their claws to climb. They climb rapidly up the rocks to reach Fin, Arundel, Maggie and Alethia. Next round, they can get up there with a move and attack.

Shando's attackers pile on, but miraculously, he avoids beng grappled (yay 20-2 on the grapple check d20).

Timrin's group does not manage t get to him in time. He has already gone into the pit.

Timrin jumps down on the erinys, hitting her with his best attack (smite, dmight, holy surge, a little bit of PA etc. )

The transmuter extends his hand and raises a shiled of stone out of the ground to block his attack. The stone, however, still contains the evil energies of its creator for a couple seconds, and his blade thus still works to maximum efect, shattering the barrier and stabbing the Erinys in the chest, hurting her badly (I'm allowing a cleave here).

The transmuter suddenly throws off his cloak. As he does so, it crackles with blue energy and in midair becomes a mess of twisted threads. It strikes timrin and tries to envelop him. It manages only to entagle him instead. As it tightens, the threads solidify and weave themselves into rope.

Now visible, it is clear that the transmuter was not weraing metal armor on his hands, but rather that he is MADE of metal. He appears to be one solid piece of living mitheril, a lving silver statue. Energy crackles around his right hand as it turns into a sword....
 

OOC Question: The area of Transmute Metal to Wood is 'all metal objects in X radius'. Does Fin have any idea how it would affect a metal creature? Not at all (not an object), some detrimental effect, completely successful?

Can we get a rough idea of the range from the spellcaster group to a/ Thorn group 1, b/ Thorn group 2, c/ Assault squad, and d/ the BBEGs?
 
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