Heroes, Inc. Day 3+, Voyage to Sarkon

Steve Gorak said:
OCC1: Does it seem as if the pirates are resistant to acid in any way? If so, he'll use he regular blast instead (non-vitriolic).
DM Matt said:
Murdoch damages some of the approaching pirates in the group of fifty with his acid, but its seems that they are partially immune to the acid component of it.

Yup.
 

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Knowing that a large, damaging area attack is coming, the archers wait to shoot the survivors.

Fin then casues roses to rain from the sky, which seem to damage and perturb the pirates they strike.

Dyria waits for the dominated pirate to help her get out before acting.

Maggie pulls out a small stick of butter, and squeezes it in her fist. A large quantity of a greasy substance coats the rock formation. The pirates all slip and fall off, landing prone, ancept one that manages to scurry to the top. She then jumps off, rolls, and lands outside the druid circle (DC20 tumble = success).

Crimson kills five of the rogue-looking pirates that might be able to avoid the shards.

The pirates in the thorns make little progress.

Timrin breaks free from the ropes. and withdraws up the stairs, realizing that its too dangerous to face both of them alone.

Murdoch hits that same group a third time. He kills seven.

The dominated pirate lets go of Dyria and pries two others off, so that only 2 are on her.

There are twenty-six pirates currently in the druid circle. And another 33 are caught in thorns. Arundel's holy light continues to burn them (11dmg each). Arundel calls down bolts of holy energy onto the battlefield. The bolts harm only the demonic creatures. Twenty warriors are killed outright (and all the ones with evasion missed thier saves). The dominated one who helped Dyria is also killed. In the thorns, 16 die, leaving 17 alive.

Kaarlo and Alethia kill two more with two arrows each. The third, blinded by the shards, tries to dodge, and if her could see, he might have, but two arrows kill him as well.

Meanwhile, many of those in the thorns are killed as well.
Only two remain, one grappling Dryia, the other grappling Shando.

Dyria breaks free, throwing the pirate off of her. She sends her whip after him, wraps it around his neck, and pulls, killing him.


Shando too gains the uppoer hand now that only one pirate is grappling him, and he grabs the pirates ar, twists it behind him, kicks him the other direction such that the arm breaks, Pulls him back, grabs him by the hair, thne pulls back and the hair and the arm, while kicking the pirates back, breaking it.

The transmuter and the Erinys see what has transpired outside, and they start running into the tunnel. The transmuter closes it behind him.

Meanwhile, more combatants suddenly enter the fray.

When Maggie leaves the druid circle, a female humanoid wearing a feathered ivory mask jumps out of hiding in a tree. She has a pair of scimitars sheathed on her back, but instead is weilding two wooden sticks. As she falls, she hits Maggie from behind with both sticks. Both stagger forward a couple steps and Maggie turns to face her attacker, trying to draw her sword. The attacker steps forward and strikes Maggie on the arm, causing her sword to drop, then steps passed her, swinging away with the other stick and striking Maggie in the back of the head yet again. The attacker catches Maggie as she falls. The attacker's mask glows, and suddenly whirling feathers erupt from the mask. When they clear, they leave no one behind. (Looks like the mask duplicated a quickened dimension door)

Two other masked individuals appear in midair by Alethia. One floats to the ground outside the circle. The other is an enormous man with an enormous club. The man, already on a trajectory towards Alethia, swings his club into the side of Alethia's head (90 subd dmg) and body slams her off the slab. (2 falling dmg). The other masked figure toches them both, and they all disappear in another burst of feathers.
 
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DM_Matt said:
The transmuter and the Erinys see what has transpired outside, and they start running into the tunnel. The transmuter closes it behind him.

Fin, without even blinking, immediately begins casting something long and drawn-out.

OOC: Dropping Control Water for Summon Nature's Ally IV: 1d4+1 Augmented Dire Badgers. /OOC

Arundel slides down from his perch and heads towards Dyria, looking to patch her up somewhat.

(I guess he'll drop Break Enchantment for a Cure Serious Wounds, even though it's a level too high - I'm pretty much out of 4th level spells! 4d8+12+8.)

Edit - Whoa! Where'd feather-lady come from? That wasn't there when I started typing! :) ... I don't think it changes Fin or Arundel's intentions this round, though.
 

Hypersmurf said:
Fin, without even blinking, immediately begins casting something long and drawn-out.

OOC: Dropping Control Water for Summon Nature's Ally IV: 1d4+1 Augmented Dire Badgers. /OOC

Arundel slides down from his perch and heads towards Dyria, looking to patch her up somewhat.

(I guess he'll drop Break Enchantment for a Cure Serious Wounds, even though it's a level too high - I'm pretty much out of 4th level spells! 4d8+12+8.)

Edit - Whoa! Where'd feather-lady come from? That wasn't there when I started typing! :) ... I don't think it changes Fin or Arundel's intentions this round, though.


Oops, sorry. Note the second feather group. I was debating whether they would strike now or later. I chose now.
 
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For Alethia:

[sblock]Alethia begins to open her eyes. Its been a long time since she has been hurt this badly and woke up naturally -- a very different experence from the substantial magical healing to which she has grown accustomed. She doesnt remember at all what happened that got her here. The last thing she remembers is shooting pirates from the druid circle. Through the haze, she realizes that she is in a dark and shadowy place, lit by flickering torchlight. A figure in an ivory mask is waving her hand in front of Alethia's face. She hears a female voice echoing in what could be the distance, put probably isnt. "Well, the lights are back on, but it seems no one is home quite yet." Another voice, further "Mine's awake, we'll process her first" Shortly after, Alethia wakes up enough to realize just how bad her head hurts, and to realize that she is tied up in a cave. She sees one of the figures carry Maggie (she assumes) around the corner. [/sblock]
 

DM_Matt said:
Oops, sorry. Note the second feather group. I was debating whether they would strike now or later. I chose now.

OOC: I'm guessing none of them appear at all perturbed by the Rain of Roses? (Maggie and Alethis should be well within the area, so if the Feather Crew are evil, they should show some effects... but I've got a feeling they won't...?) /OOC

"Murdoch!" Fin calls out in the general direction of 'up'. "Get us a top-down look - if that's what it looked like, they can't be more than a quarter mile away!"

With that, he launches into his Summoning spell.
 

Hypersmurf said:
OOC: I'm guessing none of them appear at all perturbed by the Rain of Roses? (Maggie and Alethis should be well within the area, so if the Feather Crew are evil, they should show some effects... but I've got a feeling they won't...?) /OOC

"Murdoch!" Fin calls out in the general direction of 'up'. "Get us a top-down look - if that's what it looked like, they can't be more than a quarter mile away!"

With that, he launches into his Summoning spell.

Murdoch cannot find them. The spellcaster looked bothered, though the fighters did not.
 

ooc:
[sblock]Does Alethia recognize any markings on the woman with the feathers? Does she appear to be with the pirates?[/sblock]

IC:
[sblock]Alethia narrows her eyes, trying to adjust to the light. Her head hurts like hell. "Who the hell are you?" she snarled at the woman, eyes glowing with a dangerous light. "You won't find me easy to 'process', whatever that means,"

"And I don't like being kidnapped when my friends are in need of my help," she said, royally angry.[/sblock]
 
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Crimson (Psion) AC:26 HPs: 99 PPs: 127

Fin said:
"Murdoch!" Fin calls out in the general direction of 'up'. "Get us a top-down look - if that's what it looked like, they can't be more than a quarter mile away!"
"It would take too long for anything I could do to find them . . . at least with the current situation," Crimson offered. Crimson maintained her vigilence over the area [Spot +29] (not that it mattered for the feathered attackers) as she recovered her focus [Concentration +18, DC 20] and fired again.

OOC: Energy Missiles for all (up to five targets at a time). [Empowered, Maximized Electrical missiles 72 points (+3d6 from Maggie) DC 26, Effective Caster level 16]. Recover focus on move action and repeat.
 

kirinke said:
ooc:
Does Alethia recognize any markings on the woman with the feathers? Does she appear to be with the pirates?

IC:
Alethia narrows her eyes, trying to adjust to the light. Her head hurts like hell. "Who the hell are you?" she snarled at the woman, eyes glowing with a dangerous light. "You won't find me easy to 'process', whatever that means,"

"And I don't like being kidnapped when my friends are in need of my help," she said, royally angry.

Alethis: use spoiler tags. the tage is [s_block] text [/s_block], except there are no underscores.

[sblock]

"Well you seem to be doing a lot better now." says the woman sarcasticaly. Alethia realizes she and that guard are the only ones in the room at the moment. She continues "If you tell us waht we need to know, and we are satisfied with your answers, we will let you go. For now, I suggest you get some sleep." The woman puts a cold compress on Alethia's forehead, which makes her feel a little better.

[/sblock]
 

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