Heroes, Inc. Day 3+, Voyage to Sarkon

Murdoch, surveiling from the air as always, sees from a distance that the pirates main camp has been devastated. There are hacked up bodies everywhere. The survivors are looting the corpses and preparing to sail away.
 

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DM_Matt said:
Murdoch, surveiling from the air as always, sees from a distance that the pirates main camp has been devastated. There are hacked up bodies everywhere. The survivors are looting the corpses and preparing to sail away.

Fin's first reaction is to whistle up a real storm, using the Control Weather spell still in effect. It will take ten minutes to build, but he's aiming to make it Real Bad Sailing Weather.

"Puts a new urgency on things," he declares. "Don't know what's happened down there, or if the prisoners are still alive, but we don't have long to find out. Crimson - can you start hunting for Alethia? Kaarlo, stay with her. We need to stop that ship."
 

Timrin appears frustrated and ready to explode. After pacing like caged panther for a couple seconds he abruptly turns and slams a gauntleted fist into the nearest menhir.

"I say brew up your storm and let's finish the pirates! The feathered ones took pains to take Alethia and Lt. Cmdr Kiran alive. We must hope that they have reason to keep them that way. May Helm protect them until we can do more."

Reason starts to replace desperation as Timrin continues to speak, "I have a hope that these feathered ones are not our enemies and that they wiped out the pirate camp on the beach. Maybe, just maybe, we will find Alethia and Kiran if we press this fight."


OOC: WOW!! Good stuff since I was gone. :cool:
 
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Shando sighs after watching Sir Tim's outburst. "We must do what we can to rescue the hostages and defeat the pirates. The hostages are the higher priority at the moment. We have to trust that Alethia and Kiran can handle themselves, regardless of our feelings for them."

Hawkeye
 

"I'm forced to agree, in this situation, rescuing the prisoners has priority over going after our captured friends. Oh, and Timrin," added Dyria. "If these people aren't our enemies, then they have a strange way of showing it, by kidnapping two of us in the middle of a battle where their sudden disappearance could get some of us killed. With friends like that, who needs enemies? No, I don't see any reason to treat these kidnappers as anything but enemies."
 

Falkus said:
"I'm forced to agree, in this situation, rescuing the prisoners has priority over going after our captured friends. Oh, and Timrin," added Dyria. "If these people aren't our enemies, then they have a strange way of showing it, by kidnapping two of us in the middle of a battle where their sudden disappearance could get some of us killed. With friends like that, who needs enemies? No, I don't see any reason to treat these kidnappers as anything but enemies."


Timrin acknowledges her reasoning with a solemn nod. "I guess we'll cross that bridge when we get there."

"If you want to brew up your storm Fin, we can see about getting healed up and prepared for the fight ahead."

"Any ideas on how to deal with that quicksilver being? What is it?"
 

frostrune said:
"If you want to brew up your storm Fin, we can see about getting healed up and prepared for the fight ahead."

"It's already on the way," Fin assures him.

Arundel sets to with wands of Lesser Vigor and Cure Light Wounds, having already cast a Cure Serious Wounds on Dyria.

"Any ideas on how to deal with that quicksilver being? What is it?"

"It's bad news," Fin replies. "I've got a trick that might slow it down... but it might not. I've never seen anything like it."
 

It takes a short while, but Fin is able to summon up a very severe storm of wind and rain and lightning that even the mighty hellship cannot sail in.

It appears that they are hunkering down in the ship and waiting out the storm.
 

After over ten minutes of Crimson's scrying, ten more of Fin summoning a storm, and about fifteen to twenty minutes of assorted conversation, debate, body searching, movement, badger wild goose chases, and scouting, you are in the hills overlooking the stalled ship and the wreckage of the camp.

Suddenly, the main group hears a rustling in the bushes and sees Alethia stumbling towards you, with Maggie draped over her shoulder. When Alethia sees the rest of the group and gets out into the open, the two of them fall over.

Alethia rolls onto her back, apparently at least partially awake. She has a pretty big bump on the side of her head, but does not seem to be hurt otherwise. Maggie just lies there, a bit more bruised and with one arm in a sling. The rain from Fin's storm starts to soak them.

For Alethia:
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Alethia feels her rage recede as she finds herself lying on the ground, outside. She feels rain falling on her, and the cold water falling on her face helps to wake her up. When the rage subsides, she feels just like she did before the rage came. The drugs seem not to have worn off at all, and her head and body hurts even more than before. She turns to see Maggie lying unconscious next to her and some of her other companions in front of her.
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Bits and pieces come back in a confusing whirl. The last thing she clearly remembers is falling. When the others come towards her, the fight to stay conscious becomes a lost cause and her eyes roll to the back of her head. She passes out...
 

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