Heroes, Inc. Day 3+, Voyage to Sarkon

"By the Gods!", Timrin exclaims, then "Wait!", as he throws up his arms to block others from approaching them. "Give me a few seconds to make sure this is not some trick of devilry."

With that he briefly focuses his Helm granted powers on the fallen pair [Detect Evil].
 

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Crimson (Psion) AC:31 HPs: 99 PPs: 104

"Perhaps this is the time for the phase door magic I've been working on. Maybe phase through the side of the ship? Would there be trouble with that?" Crimson asked.
 

frostrune said:
"By the Gods!", Timrin exclaims, then "Wait!", as he throws up his arms to block others from approaching them. "Give me a few seconds to make sure this is not some trick of devilry."

With that he briefly focuses his Helm granted powers on the fallen pair [Detect Evil].

Seems legit. Alethia's "scar" seems bigger though, as the additional evil aura has strengthened.
 

Timrin drops his arms and hurries toward the women saying, "Everything is as it appears to be... and they need our help."

Timrin bends down, gently lifts Lt. Kiran, and moves her under the relative cover of a nearby tree; gesturing someone should do the same for Alethia. As he sets her back down he begins to examine her arm and check for wounds (Heal Check +7).
 

Alethia feels something shaking her, cajoling her to wake. You can't sleep, not yet! the voice in her head sounds frantic. You're safe, you're friend is safe. Now wake up!

She shakes her head, moaning as the motion sends blinding pain slashing through her brain. Her eyes creak open and she immediately shuts them. Even plain daylight seems painfully bright. Eyes closed is a good thing, she told the voice.

Don't fall asleep! You have a concusion on top of everything else. A bad one, the voice told her.

"Mffph." she managed, a hoarse croak. Head pounding, body hurting, stomach twisting in knots, it was a battle to stay conscious, forget coherent.
 
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Timrin finds that Lt Cmdr Kiran probably was not harmed since her capture. The bruises are not indicative of serious damage, although her brain probably got knocked around a bit. It seems someone with decent medical skills set her arm and made the sling. A bit of healing magic should fix it without much trouble. He is unable to wake her, however. Timrin gently opens her eyes and finds that her pupils are dilated, implying that she may have been drugged.
 

Alethia finally manages to open her eyes. Everything seems blurry and at times painfully sharp-edged. Light flickers oddly, like soundless lightening across her vision. She felt giddy and lightheaded, the pain in her head making things even worse. Her friend's voices seemed far-off as if echoing through a cavern.

Drugs... the voice supplies, sounding angry and worried at the same time. Not helping much. it added fretfully, like some kind of mother-hen. She closed her eyes. The darkness behind her them swirled and churned strangely. She concentrated on breathing, in and out, trying to keep calm. Hyperventilating wouldn't help matters.

ooc:
Matt? I'm wondering if an atonement spell under the right circumstances could change the demon's evil-subtype into good? That might be a sweet sub-quest later on, not to mention the roleplaying opportunities it would give. Oh, hope I'm giving out a good description of what a combination of being drugged and having a major concussion (possibly cracked skull) would feel like :)
 
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kirinke said:
ooc:
Matt? I'm wondering if an atonement spell under the right circumstances could change the demon's evil-subtype into good?

OOC: Might be worth looking into the Ritual of Alignment, Savage Species p148.
 

So...

There are not very many pirates left, but Riana and the metal guy are still around. They are all hunkered down on the ship on account of the storm.

You will need to find somewhere for shelter, since you cant get a rope trick at the moment. There are some caves nearby that should work.

Alethia is showing some signs of waking up, though Maggie is not.
 

DM_Matt said:
Timrin finds that Lt Cmdr Kiran probably was not harmed since her capture. The bruises are not indicative of serious damage, although her brain probably got knocked around a bit. It seems someone with decent medical skills set her arm and made the sling. A bit of healing magic should fix it without much trouble. He is unable to wake her, however. Timrin gently opens her eyes and finds that her pupils are dilated, implying that she may have been drugged.


"Drugs," Timrin says as he looks up at Fin and Dyria, "Could be drugs again. Could those weird feathered people have been fey?"

"Maggie's wounds are minor but she won't be waking up anytime soon. Alethia doesn't seem much better. We need to find some shelter until they recover. Perhaps those caves?", as he gestures to his left, "The fight will have to wait."

He looks to Fin, "How long will your storm hold them?"
 

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