Heroes, Inc. Day 3+, Voyage to Sarkon

DM_Matt said:
(BTW, it IS a little odd that no one has bothered to use any magical healing. Timrin? Arundel?)


OOC: You moved a little too fast on me. Sundays are for football you know? :D

Timrin would have used his wand of CLW on Maggie to finish healing her arm. It was my understandiung that Alethia isn't really wounded so much as drugged. I can't help witrh drugs but if she's in need of healing, it shouldn't be a problem between my wand and Lay on Hands.

Let me know what charges I need to subtract.
 

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Timrin takes the wand and uses it on Maggie's arm and head. She slowly reaches out with her arm and grabs onto Timrin. She opens her eyes halfway and talks slowly and quietly "Heyyy...Stop spinning, you're making me dizzy..<blinks a couple times, shakes head, giggles> I really just said that didnt I?" Using Timrin to pull herself up, she manages to sit up and rest against the wall of the cave with her eyes closed. "So you rescued us? What did I miss?"
 
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Timrin gently helps her to move into a more comfortable position against the wall.

"No... actually, I think Alethia may have grabbed you and fought her way out. She's been drugged and struggling with a concusion. How she managed it I do not know. Do you remember anything? You were missing for about 1/2 a glass."
 

Alethia manages to open her eyes once more and once more regretting it exceedingly much. This time, everything was blurry and everyone had at least three wavery doubles to them. "Who fouled up the mirror image?" she asked or tried to. it came out as "Wfff." she closes her eyes again, tightly. At least the swirling darkness behind her lids wasn't as bad as when her eyes were open.
 
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frostrune said:
Timrin gently helps her to move into a more comfortable position against the wall.

"No... actually, I think Alethia may have grabbed you and fought her way out. She's been drugged and struggling with a concusion. How she managed it I do not know. Do you remember anything? You were missing for about 1/2 a glass."

Maggie lays back, hurt, wet, and cold. After a few moments, she opens her eyes and starts trying to answer Timrin's questions: "I won't be much help here. I don't remember escaping at all."


"I woke up in a cave as someone was moving me from one room too another. Alethia was lying somehwere behind me I think. They took us to a campfire. There were two very large male warriors with big swords and clubs, a couple female spellcasters, and another female guard or two with scimitars. I immediately recognized them from their feather masks. They are from the Order of Sharar. The Order is a dissident group in Rasheman led by witches gone rogue from the sisterhood that rules that nation. They are dedicated to the destruction of demons and demonic taint, but they are viscious zealots who have no qualms about killing innocents so long as it furthers their goals.

Anyway, their masks protect them from inhaled poisons and have hypnotic properties that are greatly enhanced by drugging their victims with the burnt leaves of a certain plant that is native to their homeland. I'm pretty sure I didnt say much. A few whiffs of that and I was gone. I passed out pretty quick. I think I barely gave them my name. I sure showed them <giggles>!

<calms down, seems to be getting drowsy again, talks slowly and somewhat aimlessly> After that I woke up here. I must admit this isn't much like I had expected. I spent most of my career behind a desk sending other people to kill the bad guys. Sure, I've participated in raids against criminal s and spies -- certainly killed my share -- but the carnage of today....seeing villages burnt to the ground, demons eating people, helping slaughter pirates by the dozen...not what I'm used to...I've never seen so much blood...and the smell of burnt flesh...the fear, the constant danger...the getting beat up and kidnapped by crazy demon hunters....Is THIS waht the real world is like?"
 
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"Only two of us were kidnapped, and you managed to get free, and none of us were killed. This is what I like to call a good day," stated Dyria to Maggie. "You probably don't want to know what I think a bad day is."
 

Falkus said:
"Only two of us were kidnapped, and you managed to get free, and none of us were killed. This is what I like to call a good day," stated Dyria to Maggie. "You probably don't want to know what I think a bad day is."

Maggie responds "That wasn't really what I wanted to hear just about now."
 

Timrin smiles one of those half-smiles/ half-smirks as he contiues to attend to Maggie and Alethia.

Dyria unfortunately speaks the dire truth but Maggie's inane giggles and complaints make him want to laugh. "Ahhh.. adventuring", he thinks to himself, "How else could you have a good laugh while beat-up and soaking wet on a hard cave floor."
 

Maggie nods off before any further conversation.

The rest of the night continues uneventfully. After some more CLWs from Timrin, Alethia finally wakes up for real, still dizzy but alert. Maggie too wakes up, more or less recovered, and asks "So what's the plan? How are we going to finish these pirates? Oh, and i didnt say/do anytihng embarassing last night, did I, my memory is kinda hazy."
 

Alethia winces as the room spins. She half-remembers bits and pieces of the previous night. Red mist, wavery masks, demons and incredible, heart-rending guilt that belonged to her and didn't. "Adventuring is overrated," Alethia grumbles, waking up and finding herself in a cave. At least she was free and among friends.

"Well. I'm alive. Hurray for our side." she slowly took inventory of her injuries. Not as bad as she thought. "Well everything is more or less in one piece in the same places." she looked at the others. "How did you rescue us?" she asked.
 

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