DM_Matt
First Post
The Druid says "Decide as you wish. My son Yolan will stay with you until you decide (A young man of about 17 steps up. He is slightly smaller than most of the psironers, though a little less dirty. He wears a mixture of native and Western clothing). He is learned for one of us island people, and is skilled in the common trade tounge. He trades goods made by our people and his services as a guide to foreigners for books and knowledge. He will lead you to the sacrifice is that is your wish. Otherwise, I hope that you will take him back with you to the West. He is far better suited for your world than ours. We will return to our island using some of the lifeboats. There are more than enough."
(Continue talking if you wish).
You hear loud shouting in common. It seems that your ship as pulled alongside this one. Seems they must have decided to take a look, unless Lt. Cmdr. Kiran sent a message magically. Speaking of Lt. Cmdr. Kiran, she sleeps for a couple hours and then starts getting to work. She takes some pillows, her reading glasses, and her writing materials and sets herself up on her floating disk, sitting facedown with one hand holding her head up and the other writing. She scoots around on the disk ordering soldiers around and examining items all over the ship.
Eventually, she gives a partial report.
"Well, Alethia is right that this ship is inherantly evil. Rianna was wearing a collar around with a ruby resting on the back of her neck. It determined that it is used to control something by thought. I later found waht it was: The rowers on the bottom deck are none other than the spirits of the damned. They are bound to their benches with summoning circles, and the oars are cross-planer and as such can be used by incorporeal creatures. I dont see how we can move this thing anywhere without towing it, and it will take a long time for our little ship to do so...unless we can have some really, really good winds....
Much of the cargo is of little use to those who are not extra-super-evil. There are cyrstals containing larvae and petitioners, which are forms of souls used as currency on the lower planes, those slaves we freed, and just about every illicit drug on the market.
But there is good news. There are several untainted spell engines and cannons on this ship that can be removed easily. There is a device made of green metal in leafy patterns that appears to be the device that restricts scrying and teleportation. Fortunately for us, it can be removed and is of ancient elven design -- it may in fact be a minor mythal. I know its yours, but I can't wait to figure out how it works! Imagine if we could learn how to build mythals again! Real ones that encompass cities, though, not this small application of it!. Oh, and they acutally keep many of the artifacts (DM: not the dnd term) they found. It will take a while, but we may be able to reconstruct much of the history these monsters destroyed. Oh, and of course, more cash and magic than we could count in a short period of time. Incidentally, underneath Rianna's quarters is a dimensional pocket that contains what could be one of the best planar wine collections in the multiverse, which I STRONGLY suggest we make use of as soon as possible. The lower planar stuff is trouble -- it tends ot have icky stuff like souls and unicorn blood and whatnot -- but the stuff from the chaos planes and fey domains is as good as it gets!
Oh, and one more thing. This is pretty scary. I should show you rather than tell you (leads you to the place)"
You see a room containing an amorphous creature. Parts of it seem to be suspended from the ceiling and walls. At the far end of the room, is a toothy lamprey maw on the floor, part of the monster. In the middle of the room is a chair, with a number of tentacles coming form the floor and wrapping around it. One seems to have a lamprey mouth of its own. The whole creature pulses and twitches, and what are either tentacles or giant blood vessels seem to connect the shole system. Much of it consistes of sacks being held upright by being pierced and chianed to the walls and ceiling. Around the top of each sack is a mitheril collar, bearing the same symbol that the matal man had on his forehead. The sakcs' blood vessels glow blue, and it is clear that some of their blood is of the same substance that the metal man's was.
Lt. Cmdr. Kiran moves her hand like she was clawing at someone. A sack ruptures, and a half-demon child falls out, convulses for a shot time, and dies.
(Continue talking if you wish).
You hear loud shouting in common. It seems that your ship as pulled alongside this one. Seems they must have decided to take a look, unless Lt. Cmdr. Kiran sent a message magically. Speaking of Lt. Cmdr. Kiran, she sleeps for a couple hours and then starts getting to work. She takes some pillows, her reading glasses, and her writing materials and sets herself up on her floating disk, sitting facedown with one hand holding her head up and the other writing. She scoots around on the disk ordering soldiers around and examining items all over the ship.
Eventually, she gives a partial report.
"Well, Alethia is right that this ship is inherantly evil. Rianna was wearing a collar around with a ruby resting on the back of her neck. It determined that it is used to control something by thought. I later found waht it was: The rowers on the bottom deck are none other than the spirits of the damned. They are bound to their benches with summoning circles, and the oars are cross-planer and as such can be used by incorporeal creatures. I dont see how we can move this thing anywhere without towing it, and it will take a long time for our little ship to do so...unless we can have some really, really good winds....
Much of the cargo is of little use to those who are not extra-super-evil. There are cyrstals containing larvae and petitioners, which are forms of souls used as currency on the lower planes, those slaves we freed, and just about every illicit drug on the market.
But there is good news. There are several untainted spell engines and cannons on this ship that can be removed easily. There is a device made of green metal in leafy patterns that appears to be the device that restricts scrying and teleportation. Fortunately for us, it can be removed and is of ancient elven design -- it may in fact be a minor mythal. I know its yours, but I can't wait to figure out how it works! Imagine if we could learn how to build mythals again! Real ones that encompass cities, though, not this small application of it!. Oh, and they acutally keep many of the artifacts (DM: not the dnd term) they found. It will take a while, but we may be able to reconstruct much of the history these monsters destroyed. Oh, and of course, more cash and magic than we could count in a short period of time. Incidentally, underneath Rianna's quarters is a dimensional pocket that contains what could be one of the best planar wine collections in the multiverse, which I STRONGLY suggest we make use of as soon as possible. The lower planar stuff is trouble -- it tends ot have icky stuff like souls and unicorn blood and whatnot -- but the stuff from the chaos planes and fey domains is as good as it gets!
Oh, and one more thing. This is pretty scary. I should show you rather than tell you (leads you to the place)"
You see a room containing an amorphous creature. Parts of it seem to be suspended from the ceiling and walls. At the far end of the room, is a toothy lamprey maw on the floor, part of the monster. In the middle of the room is a chair, with a number of tentacles coming form the floor and wrapping around it. One seems to have a lamprey mouth of its own. The whole creature pulses and twitches, and what are either tentacles or giant blood vessels seem to connect the shole system. Much of it consistes of sacks being held upright by being pierced and chianed to the walls and ceiling. Around the top of each sack is a mitheril collar, bearing the same symbol that the matal man had on his forehead. The sakcs' blood vessels glow blue, and it is clear that some of their blood is of the same substance that the metal man's was.
Lt. Cmdr. Kiran moves her hand like she was clawing at someone. A sack ruptures, and a half-demon child falls out, convulses for a shot time, and dies.