Heroes, Inc. Day 3+, Voyage to Sarkon

Timrin removes his attention from the horrific blob (leaving Murdoch to do the dirty work) and turns to speak with Maggie.

"Ferretting out the secrets of this bizarre ship seems to have put some life back into you?" he says with a smile. "At this point it seems we need to move whatever salvageable cargo this hulk holds over to our ship. This hell ship is either going to be scuttled or sacrificed. It is far too vile to be put to any goodly use."

"As the marines and sailors handle this duty, I like Fin's suggestion of having a look at this statue of the Horned Beast. Maybe one of us will recognize its nature and give us a clearer picture of what to do next?"
 
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frostrune said:
Timrin removes his attention from the horrific blob (leaving Murdoch to do the dirty work) and turns to speak with Maggie.

"Ferretting out the secrets of this bizarre ship seems to have put some life back into you?" he says with a smile. "At this point it seems we need to move whatever salvageable cargo this hulk holds over to our ship. This hell ship is either going to be scuttled or sacrificed. It is far too vile to be put to any goodly use."

"As the marines and sailors handle this duty, I like Fin's suggestion of having a look at this statue of the Horned Beast. Maybe one of use will recognize its nature and give us a clearer picture of what to do next?"

Maggie responds "Looks can be deceiving. If I had to do this standing up I'd be in pretty serious trouble. Anything to avoid thinking about the pain is useful though. I agree that we cannot take the ship back to Waterdeep as-is. I don't think there is much built into it that can be learned and put to good use. You are right about visiting the statue. There are all kinds of horned beasts around, but I'd know a number of them if I saw them."
 

DM_Matt said:
Maggie responds "Looks can be deceiving. If I had to do this standing up I'd be in pretty serious trouble. Anything to avoid thinking about the pain is useful though. I agree that we cannot take the ship back to Waterdeep as-is. I don't think there is much built into it that can be learned and put to good use. You are right about visiting the statue. There are all kinds of horned beasts around, but I'd know a number of them if I saw them."

"I shall seek out young Yolan or his elder and ask how far it is to the statue." He turns and leaves her to her cataloging.
 

Alethia grinned at Maggie. "Oh, I want some of that planar wine if it's possible." she said, volunteering to act as the Lt.'s gofer, considering that she isn't exactly at her best right now. If nothing else, she'll be able to help detect anything that's magical, thanks to her wand o detect magic.
 



frostrune said:
"I shall seek out young Yolan or his elder and ask how far it is to the statue." He turns and leaves her to her cataloging.

Yolan says: It is about half way to Sarkon form here. It will take the better part of a day to arrive there. If we sail all night, we can get there by midday tomarrow.
 

kirinke said:
Alethia grinned at Maggie. "Oh, I want some of that planar wine if it's possible." she said, volunteering to act as the Lt.'s gofer, considering that she isn't exactly at her best right now. If nothing else, she'll be able to help detect anything that's magical, thanks to her wand o detect magic.

Maggie answers "Thanks. You have access to language magic, no? The labels are mostly in the languages of those who made them."
 

DM_Matt said:
Yolan says: It is about half way to Sarkon form here. It will take the better part of a day to arrive there. If we sail all night, we can get there by midday tomarrow.


"I'm no sailor, but I doubt we'll make that kind of time towing this hulk and that's assuming we leave immediately. Is there anything we can do to help your people on this island before we go?"

"I also have one other question for you my lad. Do you or your people know of another group on the island. Witches or sorcerors perhaps that wear strange feathered masks? I think they would have been working against these pirates as well."


Timrin studies the lad intently as he answers the questions.

[sblock] detect evil on Yolan, all 3 rounds if possible. We can't be too careful when dealing with demons no can we? ;) [/sblock]
 

frostrune said:
"I'm no sailor, but I doubt we'll make that kind of time towing this hulk and that's assuming we leave immediately. Is there anything we can do to help your people on this island before we go?"

"I also have one other question for you my lad. Do you or your people know of another group on the island. Witches or sorcerors perhaps that wear strange feathered masks? I think they would have been working against these pirates as well."


Timrin studies the lad intently as he answers the questions.

[sblock] detect evil on Yolan, all 3 rounds if possible. We can't be too careful when dealing with demons no can we? ;) [/sblock]

The kid does not detect as evil at all. He says "We should leave as soon as possible. They will be fine now. And no, I know nothing of those witches."

Regarding speed, Maggie suggests: "Can Fin use weather magic or summoned elementals on the sails? How about Murdoch using his acid blast to destroy the bolts that keep the metal armor attached to the ship, or even the wood round them. He should be able to get rid of much of the armor in a couple hours by melting them form the inside of the ship. Our crew can patch some of the holes as he moves on."
 

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