Heroes, Inc - Heroic Mercs in FR OOC Thread

Here's what I got so far

Ring of Force Shield (+2 shield bonus).................2000 gp
3 Argent Ring of Force Shield (+4 shield bonus)....24000 gp (16,000*3)
6 Amulet of Mighty Fists +2..............................72000 gp (12,000*2)
9 Leather Armor +2.........................................18000 gp (4,000*2)
1 Mitheril Plate +4..........................................20500 gp (4500 base price + 16000 bon)
14 Ring of Protection +1..................................14000 gp (1000 *14)
1 Ring of Protection +3....................................9000 gp
3 Ring or Protection +2....................................12000 gp (4,000*3)
6 Polar Bear Cloak of Resistance +2....................12000 gp (2,000*6)
 

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ooc:
lol. Ok. got the magpie thing going again. :) Well, In the ooc thread I'm calculating the value of the loot. Already got some up.

like the man says. adventuring is shopping for mercs. :]
 

Code:
 [u]Q[/u]       [u]Item[/u]                                              [u]Base[/u]   [u]Total[/u]   [u]Sale[/u]
 5       Ring of Force Shield (+2 shield bonus)            8500   42500   21250
 3       Argent Ring of Force Shield (+4 shield bonus)    32500   97500   48750
 6       Amulet of Mighty Fists +2                        24000  144000   72000
 9       Leather Armor +2                                  4160   37440   18720
 1       Mitheril Plate +4                                26650   26650   13325
14       Ring of Protection +1                             2000   28000   14000
 1       Ring of Protection +3                            18000   18000    9000
 3       Ring or Protection +2                             8000   24000   12000
 6       Polar Bear Cloak of Resistance +2                 4000   24000   12000
 3       Polar Bear Leather/Fur Wild +2                   
             armor of resistance +2 and natural armor +1  34000  102000   51000
 6       Claw Bracers +1 Frost                             8300   49800   24900
 4       Ki Straps                                         5000   20000   10000
 6       Black Gloves of Dex +2                            4000   24000   12000
 3       Ram's Head belt Buckle of Str +2                  4000   12000    6000
 1       Ram's Head belt Buckle of Str +4                 16000   16000    8000
 6       One-Thunderbolt Gauntlets of Str +2               4000   24000   12000
 2       Two-Thunderbolt Gauntlets of Str +4              16000   32000   16000
 1       Headband of Wis +4                               16000   16000    8000
 1       Cloak of Cha +4                                  16000   16000    8000
 5       Boots of Speed                                   12000   60000   30000
 3       Headband of Wis +2                                4000   12000    6000
10       Rhino Head Amulets of Natural Armor +1            2000   20000   10000
 2       Elephant Head Amulets of Natural Armor +2         8000   16000    8000
                                        
                                                                 861890  430945

Assumptions:
Belt Buckles take up the Belt slot.

A +2 Ring of Force Shield costs 8500gp; I've assumed this is bonus squared x 2, plus 500, giving a cost for the +4 ring of 32,500. But this could be well off.

I priced the Wild Armor as armor with a +5 MPM (+2 enhancement, +3 Wild), with the resistance and natural armor bonuses as additional special abilities at a 50% markup.

-Hyp.
 
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Couple of notes:

1) Of the items, note the Argent rings. They are rather special since they cant be made by just anyone, as they apply the +2 to all force AC bonuses special ability of the Argent Savant prc. Anyone else can only make a +2.

2.) DMG magical items and similar items (different slot, combing items, etc) can usuall be purchased for market prices, since your company is well-connected and fully licensed, and because Waterdeep is a huge and magical city.

2.) Suggestion as to division of treasure.
Divide the sale value of the treasure into one part for each character, .5 for the cohorts, and one extra share (or two if you want) as a "party fund." This money is owned by the company and used to get things for the party as a whole (disposable healing items, utility items, ransom, paying back those who gave stuff to Guran if they don't get it back). Everyones share can be used to buy items, with items that came with the treasure only costing half their sale price, since that would mean they were never sold at half price to be converted to cash to buy something else. If more than one character really wants an item, its possible to buy more and split the financial benefit of already having one in the pot.
 
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kirinke said:
ooc:
lol. Ok. got the magpie thing going again. :) Well, In the ooc thread I'm calculating the value of the loot. Already got some up.

like the man says. adventuring is shopping for mercs. :]

OOC: No problem. Used to play with a guy whose idea of treasure division was "Eenine, Meanie Minie MINE!" and try to grab as much as possible. ;) :lol:

Hawkeye
 

OOC: I've always prefered division by utility (magic items go to the people who can use them the best, or need them the most, then sell the rest and divide the loot evenly). If two people have equal need for an item, then they must settle their differences with a duel. On a tightrope. Over a pit of lava. To the death.
 

Falkus said:
OOC: I've always prefered division by utility (magic items go to the people who can use them the best, or need them the most, then sell the rest and divide the loot evenly). If two people have equal need for an item, then they must settle their differences with a duel. On a tightrope. Over a pit of lava. To the death.

OOC: you forgot blindfolded. ;)

Torqumada
 

DM_Matt said:
2.) Suggestion as to division of treasure.
Divide the sale value of the treasure into one part for each character...

Are we including Zephyr as a character? :)

Suggestion - replacement value for Alethia's amulet be deducted from the total before division.

Allocating two shares to the company, then shifting a few hundred gp to that fund to make nice round numbers, we get:

Code:
Alethia  47000
Shando   38000
Crimson  38000
Dyria    38000
Kaarlo   38000
Murdoch  38000
Fin      38000
Timrin   38000

Arundel  19000
Ariel    19000

Company  79945

-Hyp.
 
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Hypersmurf said:
Are we including Zephyr as a character? :)

-Hyp.

No, he's clearly not around, and all he did was get beat up quickly once. He is now an NPC in the company's employ, however.

BTW, all those assumptions are correct.
 

Hawkeye said:
OOC: you forgot blindfolded. ;)

Torqumada

OCC: I'd actually like to get my hands on one of the thee the Argent Ring of Force Shield (+4 shield bonus). This is the ONLY item my chracter can actually use.

Also, keep in mind that we have a rather big organization. So instead of wasting 1/2 of the unwanted item's value, keep in mind that we can give them to our possy.
 

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