Heroes, Inc - Heroic Mercs in FR OOC Thread

frostrune said:
Since there seemed to be some group interest in anti level draining items I will look into it and post a couple options tonight (hopefully).

Scarab of Protection - takes up the amulet slot, protects against 12 level draining attacks, also gives SR 20: 38,000.

Wand of Death Ward (CL 7), 50 charges: 21,000gp.
Staff of Death Ward (CL 8, uses wielder's caster level), 50 charges, 24,000gp.
Biggest problem with Death Ward is the 1 min/level duration.
 

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Re: Permanent Antimagic Field

DM_Matt said:
There is one in castle waterdeep that encompasses some prison cells. They are used to house spellcasters that do not need books such as sorcerors and clerics.

Do we have any contacts in Castle Waterdeep, and do we know if they ever rent unoccupied cells out to people who want a magic-free conference?
 

We really need to figure out what to do. I'm thinking false vision and some sort of illusion that makes it seem like the main players are heading off to the boat. If nothing else, it will confuse the issue. Then we do some serious scrying. We should look for 3 things. One, places where the vision is obscured. Two, where there is a high concentration of evil and activity which wasn't there before and three places that seem to be vacant, places where lowlifes should be and usually are, but aren't. The underworld, both criminal and supernatural ususually know something baad is up before the authorities and vacate the premises before they become sacrificial bait.
 

DM - one of the things Fin definitely wants to do today is a regressive Object Reading on the garage-door opener, to see if one of the owners before Alath was Al-Hulath.

If so, try using it as a scrying focus to scry on him.
 

Hypersmurf said:
No - because from that 38k, items from The List are selected at half market value.

Or if you prefer, you have 76k to spend on The List (at full market value), but any left over is halved. (Exactly the same result.)

Here are my calculations, not taking into account anything anyone is selling from their personal equipment (Arundel, for example, is negative here... but he's selling something to make up the difference.)

Code:
Alethia
 2000  Black Gloves of Dex +2
 2000  Ram's Head belt Buckle of Str +2
 4000  Ring or Protection +2
 6000  Boots of Speed
       33,000 gp 

Murdoch
16250  Argent Ring of Force Shield (+4 shield bonus)
       21,750gp

Fin
16250  Argent Ring of Force Shield (+4 shield bonus)
 8000  Ram's Head belt Buckle of Str +4
 6000  Boots of Speed
       7,750gp

Kaarlo
16250  Argent Ring of Force Shield (+4 shield bonus)
 2000  Ram's Head belt Buckle of Str +2
       19,750gp

Dyria
 9000  Ring of Protection +3
 2000  Black Gloves of Dex +2
       27,000gp 

Shando
 4000  Ring or Protection +2
 2000  Black Gloves of Dex +2
 8000  Headband of Wis +4
 2500  Ki Straps
       21,500gp 

Timrin
 8000  Two-Thunderbolt Gauntlets of Str +4
 6000  Boots of Speed
       24,000gp 

Crimson
 6000  Boots of Speed
       32,000gp

Arundel
13325  Mithral Plate +4
 8000  Two-Thunderbolt Gauntlets of Str +4
       -2,325gp 

Ariel
       19,000gp

OK. Now I am confused. Do I have 21,500 or 10,750?

Hawkeye
 

Hypersmurf said:
DM - one of the things Fin definitely wants to do today is a regressive Object Reading on the garage-door opener, to see if one of the owners before Alath was Al-Hulath.

If so, try using it as a scrying focus to scry on him.

Though our characters can't possibly know this yet because it isn't something we have discussed yet, but your answer may be lookin you in the face.

Al-Hulath
Alath

Coincidence?

Hawkeye
 

Does SR protect against "level draining" attacks (I know thats not really what they are under 3.0/3.5 but the old ways die hard. ;) :p )?

Hawkeye
 

I've added the boots of speed, but I am waiting on buying anything new until we see how much needs to be allocated to the other defensive items.

Keia
 

Hypersmurf said:
Scarab of Protection - takes up the amulet slot, protects against 12 level draining attacks, also gives SR 20: 38,000.

Wand of Death Ward (CL 7), 50 charges: 21,000gp.
Staff of Death Ward (CL 8, uses wielder's caster level), 50 charges, 24,000gp.
Biggest problem with Death Ward is the 1 min/level duration.


Hyp beat me to it a bit.

I would gladly chip in 5-6k for the wand/staff, and possibly more.

If we have time to prepare, 7 minutes should be plenty of duration. If not... the more costly Scarab or Bone Ring (from MoF) is the only way to go. Many (including myself) will not be able to afford one however.

I would like to chip in for the Wand and perhaps a few scrolls of Greater Restoration (4775 gp each - ouch) or Restoration (800 gp each).

Ah-ha! Pending DMs permission I may have another solution - add Deathward ability (MoF) to an existing set of armor. It is a +2 equivalent cost adder. It basically is a contingency Deathward effect - the 1st time you are exposed to a death/negetive energy attack each day the armor instantly activates a deathward spell for 70 minutes.

This is a 3E book and the duration for Deathward has changed from 10 min/ level to 1 min/ level. If the duration of the effect is lessened it might also be fair to reduce the cost.

DM-Matt do you have any thoughts regarding this ability and if it's even available?

Frostrune
 
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