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Heroes of Highdale OOC

Voadam said:
Illium, just wanted to wish you well in case you didn't check into my game's ooc thread again.
Thanks, I appreciate that. I'm still kind of around, but so sporadically I didn't want anyone waiting for me.

Should only last a couple of weeks, but I said that a couple of weeks ago. ;)
 

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I appreciate that, but I'm on gaming hiatus for a couple weeks while I shake out some RL stuff. Nothing terrible, really (my brother-in-law is recovering nicely, BTW; he's in a stroke rehab center now and getting fiesty, so that's good). But just so busy that I got tired of posting "sorry I'm not posting" in my games all the time. :)

I'm shooting for early december re-start. If 2 or more players are still on board at that time, we'll recruit for others as needed and carry on where we left off. I'm sure I can come up with something not TOO far-fetched to introduce new PCs halfway up an uninhabited mountain. :)
 

If nothing else, there's a police force of people following us... maybe there are a few adventurers among them. ;)

Buuuut, we'll have to wait to find out until December! :D
 

Have we qualified for mid-December yet? :)

No rush, of course. Just wondering the status of this.
 

Jdvn1, you are the soul of patience. Since nobody else has checked in I think we'll have to re-recruit. I'll change the title and see if we can get somebody else in here. Then it's a matter of getting characters built, etc.

In the meantime, something catastrophic is going to happen on the mountainside. Apparently something happened up around the bend in the trail as a huge raft of boulders comes pouring down. Fortunately they run up against the newly-installed wall of stone and don't crush our heroes, but getting through will now take longer than you have provisions for. Regretfully, the band returns to Highdale to prepare a better-equipped mountaineering expedition.
 

Recruiting 3-4 players

Recruiting 3-4 players!

Due to RL interference we lost a couple players (and the GM for a while) and now we're down to just one player and me. So I need 3-4 characters. Post your concepts here. This is a first-come first-served recruitment, though if any of my former players want to re-join they get in automatically.

Character generation:

28 point buy
11th level
standard PC wealth
Non-evil (These are the HEROES of Highdale, after all)

Core races and classes plus anything in:
Complete Warrior (except Frenzied Berserker)
Complete Arcane
Heroes of Battle
Non-undead classes in Libris Mortis (not expecting a real undead focus, though they may be present)
The class variants from Unearthed Arcana

House Rules:
See my web site: http://home.comcast.net/~jim.ade/ilium/HeirsOfEmpire.html#[[House Rules]]
Probably the biggest changes are the rules on dying and the fact that there's no Raise Dead or related spells. If you die, you're going to stay dead. But the dying rules are a lot more lenient and I'm using Action Points, so you can always use an AP to stabilize.

Also, I'd love it if somebody would help me playtest the Unlimited Sorcerer: http://home.comcast.net/~jim.ade/ilium/HeirsOfEmpire.html#[[Unlimited Sorcerer]]

The game world is the one on my web site, but don't make yourself crazy reading about it. It's really a pretty generic D&D world. I'll explain anything unique that becomes relevant.

EDIT: FOrgot to mention. The one player still in is Jdvn1, playing a halfling cleric named Girble Dottywell (AKA Girble the Tasty :) ). So the Cleric role is covered. I'm looking for a reasonably balanced party, so we'll need a sneaky skills type, an arcane caster and a combat specialist of some kind. But feel free to multi-class and prestige class (within the sources listed) at will. In fact, I don't enforce the multi-class restrictions on paladins and monks, if that helps.
 
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Hmmm, okay I am interested.

Conceptually I have in mind an elf who is fighting off the dreaming - just too much left to see and do after all.

class wise? X/scout/dervish(prc:comp warrior), where X is likely some martial class fighter or ranger. I guess that might mean I would need permission for the scout (can't remember which book it is in off the top of my head)...

If that sounds good I will start generating him up.
 
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I believe Scout is in Complete Adventurer, which I don't have. Sorry I'm afraid that's out. But if you want to modify a rogue we can discuss it. For example, you could swap out class skills (Bluff for Survival, maybe?). And if Scout has some class ability you really want we could swap it in for one or two dice of Sneak Attack damage.

EDIT: Or you could do the same thing starting from a Ranger if you're wanting to be more martial. Swap out your Combat Style for Trapfinding, maybe? And trade in Animal Handling for Disable Device, that sort of thing. Or you could just multiclass Ranger and Rogue to get much the same effect.
 

I'm game...

I will think of something to submit and should get you something by the weekend.
How's a halfling knife thrower? (Rog 3 / Fig 2 / Master Thrower 2 / Invisible Blade 4)

-Blood
 

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