KahlessNestor
Adventurer
Shadowfell/Imperial village
Seaday, Emperorweek, 4 Moon, 897 AF/Time 2040
Weather: Chilly, strong wind (disadvantage on ranged attacks, hearing perception), no rain
Lighting: Dim
Round 0
The trip back upstream to the Essian village took a bit longer than the one downstream had. It was chilly, and the strong wind made conversation difficult. Lord Ulfgar and his assistant were put up in the rear cabin out of the wind, with two of his people standing guard there. They didn’t meet any more shadows in the bone forest this time, and the trip upstream was uneventful this time.
It was well past evening meal when they started approaching the village. Crimsyn had them raise a white flag on the mast before they rounded the last bend and came in sight of the palisade.
Ulfgar shuffled out, now in his full, resplendent armor of his paladinhood. The old dwarf moved to the prow to stand in the dim light of the Shadowfell as they approached the dock.
@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene
Seaday, Emperorweek, 4 Moon, 897 AF/Time 2040
Weather: Chilly, strong wind (disadvantage on ranged attacks, hearing perception), no rain
Lighting: Dim
Round 0
The trip back upstream to the Essian village took a bit longer than the one downstream had. It was chilly, and the strong wind made conversation difficult. Lord Ulfgar and his assistant were put up in the rear cabin out of the wind, with two of his people standing guard there. They didn’t meet any more shadows in the bone forest this time, and the trip upstream was uneventful this time.
It was well past evening meal when they started approaching the village. Crimsyn had them raise a white flag on the mast before they rounded the last bend and came in sight of the palisade.
Ulfgar shuffled out, now in his full, resplendent armor of his paladinhood. The old dwarf moved to the prow to stand in the dim light of the Shadowfell as they approached the dock.
Your boat uses the Keelboat stats and figure in Saltmarsh. It’s 60’ x 20’ with a 20x10 foot cabin aft and a ballista in the prow (+6 to hit; 3d10 piercing damage). There are 8 shadows about 20 feet away from the boat.
Initiative:
Theremin
Alet
Sayine
Owyn
Beturea
Mindra
Crimsyn
Coriana
Initiative:
Theremin
Alet
Sayine
Owyn
Beturea
Mindra
Crimsyn
Coriana
@Lord Twig
@Steve Gorak
@gargoyleking
@Charwoman Gene
Combat Map:
Player Overview Map:
Player Overview Map:
Coriana (+2) AC 15 31+8 thp/31 PP 14
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 26+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 HD 4/4d4 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 13+8 thp/16 HD 1/2d8 PP 12
Alet Caravon (+0) AC 16 24/24 HD 2/3d8 PP 10 Darkvision
Crimsyn Ledet (+3) AC 15 22+8 thp/22 HD 1/3d8 PP 11 Darkvision
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 26+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 HD 4/4d4 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 13+8 thp/16 HD 1/2d8 PP 12
Alet Caravon (+0) AC 16 24/24 HD 2/3d8 PP 10 Darkvision
Crimsyn Ledet (+3) AC 15 22+8 thp/22 HD 1/3d8 PP 11 Darkvision
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
Marching Order:
Travel Pace:
Travel activity:
Light:
300 gp
Magic spear (unidentified)
Magic spear (unidentified)