Paul Farquhar
Legend
I can consistently turn out adventures that are a lot better than KotB, or LMoP for that matter. What I can’t always do is come up with interesting ideas that surprise my players. I’ve never come across a published adventure that I could run without giving it a thorough going over, if only to commit it to memory. So I’m looking for ideas, and as @Micah Sweet says, good maps and stat blocks.The Merry Mushmen modules are apparently excellent. If you do turn out consistently excellent home adventures, good on ya. But I think the online RPG community includes all skill levels when it comes adventure design. Some folks, whether due to skill or time constraints, sometimes just want to grab something good off the shelf and run it.
The maps in the original KotB were pretty rubbish though. I can certainly draw better (and do better illustrations for that matter).