GreyLord
Legend
KotB was never a horror adventure. It was always a Western. And like really old Westerns it had white hats and black hats. But westerns had already moved on from that by the 1970s.
None of the adventures are really horror (not even Ravenloft).
It's HOW the monsters were perceived though. They are seen more as you may see evil army ants or evil fire ants than a bunch of cuddly cut puppies with a rabid mother.
As someone else pointed out in the thread previously, these "children" will easily ravage and eat you to a skeletal figure the moment you drop your guard or turn your back on them. There is no changing their nature. Even as children they have one desire and that is either to destroy you or eat you...and they cannot be controlled.
These are monsters. This is Chaos. This is the darkness that threatens to overwhelm us on the edge of civilization. You may not see it as horror, but Chaos are the things that go bump in the night and will kill you just for pleasure if you let them. If allowed to go uncontrolled, it will destroy all civilization and those within it. That's what you are trying to stop in the Keep of the Borderlands. It's not just Orcs but ALL manner of things that will overwhelm and destroy humanity and those who ally with it.
Is that horror? For some it may be. For others its an adventure.
But's it is more Cthulu and ancient evils than how some would want to relate to it today...which is probably what you refer to as a Western.
At least, originally.
NOW...obviously there are different viewpoints. The difficulty is to allow those with a different viewpoint of monsters to also be able to enjoy the adventure while keeping the spirit of the old alive.
No longer is it seen more of a fort on the border of civilization and the wilds where the wilds and the ghost, goblins, and strange monsters threaten to take it all back to chaos...
Into that, seeing it more as the frontier town threatened by Native Americans (which is what I think you are referring to. However, this wasn't the original intent, it was more of a holding back the unknown darkness and chaos from overcoming civilization) is far more preferable to many, as that adds a far more difficult plateau to resolve. On the otherhand, it brings up a problem the original did not have...that where it can become distinctly racist. Many WANT that complication, but that in itself brings other problems.
So, adapting it to modern audiences that do not see the mystery and chaos as the same thing as it was originally conceived as can be a difficult balance beam to traverse. However, this is the challenge which those remaking it for D&D 2024 face. I expect they will do a good job of it. Whether it will still have monster babies to figure out how to handle...we'll see, but some today want that moral dilemma while others do not. HOW to balance between that and other social issues that can arise is a tough thing to write for at times.