• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.
Heroes of the Borderlands

D&D (2024) Heroes of the Borderlands


log in or register to remove this ad



I dont care for PDFs, and I'm not the only one.

So any module not in print is unattainable? Then why does it matter, there's no way they're going to keep selling hard copies of this stuff. If you want a hard copy print it yourself or send it to your local Kinkos or whatever the equivalent is in your area.

Edit: ninja'd by someone who actually knows about POD that I didn't think to mention.
 


Why not? It gives people a general idea of the style of module it's going to be. Companies reuse the same name all the time, cover songs and redone movies can be better than the original. Why should a decades old module that only a handful of people even know about not be redone? It's not some sacred holy text.
"Why not?" Is never going to be a good enough reason to recycle history and re-use names without historical context for me.
 

Just spreading the canyon out horizontally by a factor of four or five would make a huge difference.

Better yet would be to make all these caves along a proper river canyon, rather than a box canyon where they're all trapped in there together. It'd open up all sorts of new possibilities -- river traffic! fishing! -- and not make everyone wonder how they didn't all wipe each other out ages ago. (The cultists being in charge of the tribes isn't present in the text of B2; it appears to mostly just be head canon for everyone in the years since.)
This conversation is why, in spite of (or perhaps because of) me not having any nostalgia for the old adventurers (like some others here, I made up all my adventures in the 80's through the oughts) I think that reworking them is more interesting to me than brand new adventures (not that I have a problem with those).

You see, brand new adventures nearly always wind up with their own problems, whereas reworking an old adventure, in particular one with a long history, you can concentrate your design efforts to just fixing the bad stuff - keep all the best stuff. Starting from scratch, you can't do that.

So I find the idea of this adventure to be very exciting.

OTOH, Phandelver and Below was a reworking of the Starter Set Adventure, and it failed to make the original better - so I guess we'll have to see.

The potential is there, though!
 


Maybe instead of having the different groups all in one canyon, they could be spread out across the wilderness? That's not what they are going to do here, since they are giving the caves their own booklet, but that would be my personal preference.

(On a related note: if I ever run Princes of the Apocalypse as an actual adventure, I will have the cults' lairs in the old dwarven city be more spread out instead of four quadrants of a square.)


🙄

The Caves of Chaos being many separate caves across a range of wilderness would be a very interesting take.
 

Recalling a license to make something is not erasing it. Plenty of licensed material is for a finite period. By your logic,WotC could still publish Star Wars Saga Edition despite the licence going to another company.
Recalling a license is erasing it in a way, since it is no longer legally available, effectively permanently. This is what I hate about licensed games. This is why people pirate, and it's hard to blame them.
 

Into the Woods

Remove ads

Top