Man in the Funny Hat
Hero
The viewer does not need to see/hear all the dialogue. They only need to understand what they are intended to understand. If they are intended to be given an impression of a rapid sequence of activity and confusion then dialogue that steps over other dialogue is an excellent tool.Mustrum_Ridcully said:By the way, speaking of "turns" and taking turns on a more general level than Heroes: This is something that often happens in movies and series, especially in regards to dialogues. You rarely hear multiple people speak at the same time like it happens in the real world -> the viewer must be able to see and hear all the dialogue, and it's probably also very hard to write a scene that dynamically. (I am neither a writer or actor, but from the scripts I saw from distance, the whole interaction of a scene is described in a single flow. Lines of dialogues, followed by a short description of the action followed by lines of dialogues. Interruptions are possible, but not parallel speaking...)
As for how difficult it is... well, I'm not a professional writer either - but THESE PEOPLE ARE. Getting a big, season-ending confrontation like this RIGHT is what they get paid for. Your impression of a script being dialogue-minimal action description-dialogue-minimal action description-etc. is often correct, but turning that into a dynamic scene on film is what they do week after week throughout the season. How and why they blew it when it came down to the most important scene of the year is beyond me, given how well they did up to that point.