MarauderX
Explorer
I ran a game this last week where the PCs had more heroic stats. The build follows these rules:
We played using 4th level characters and max HP. I ran a more deadly game and 3 PCs died during the course of 3 encounters. I also went after ability scores way more than normal, trying to indicate that at further levels the characters might want to bump up even their dump stats.
Thoughts? Comments? Questions?
www.guildofdefiance.wikispaces.com
Starting ability stats, arranged however the player wishes: 16, 16, 14, 14, 12, 12. After assigning the stats, the player adds +2 to any one stat before applying bonuses (such as skill points). This equals a point-buy build range of 42 to 46.
The character gains +2 to any stat at each level. Bonuses from the new stat are retroactive. For example, a 4th level character raising Con by +2 would gain +1 HP per level, or +4 HP total; a 3rd level rogue raising Int would gain an additional 6 skill points (4 for 1st level, +1 per level). This replaces the +1 ability bonus received every 4 levels.
We played using 4th level characters and max HP. I ran a more deadly game and 3 PCs died during the course of 3 encounters. I also went after ability scores way more than normal, trying to indicate that at further levels the characters might want to bump up even their dump stats.
Thoughts? Comments? Questions?
www.guildofdefiance.wikispaces.com