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Heroics around Hommlet [OOC]

Raven

Add a bard level
Add: mage hand, charm person, summon Monster I
Add: 5 hps
Add skill ranks in Perform(sing), bluff, sense motive(2), knowledge (history)(2), hide, & move silently

I'll update the her RG thread entry.
 

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+1 cleric level
+8 HP
+1 BAB
+1 Fort and Will saves
+1 to all skills
+2 synergy bonus Turning due to 5 ranks Knowledge Religion
Shield Of faith added to daily spells
 
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Seonaid said:
Do I get a level also? I didn't really do anything during the encounter . . . :D
True, but I'd rather keep the levels the same for now. Level 1 and 2 makes quite a difference, especially in surviving blows. Just assume your character did enough beforehand to grant a level (though that only works for the 1st level you gain).

Though differences might occur later in the game, due to feats taking up XP, spells that cost XP, characters that stay away from danger, etc...
 
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Took another level of Fighter

Hp: +7 (5+2)
Skills:
-Swim +1
-Intimidate +1
BAB: +1
Fort +1
Bonus Feat: Improve Initiative
 

+1 Druid Level

Hit points +4

BAB +1
F and W +1

Skills: 7

Ride +1
Handle Animal +1
Spellcraft +2
Concentration +1
Survival +1
K- nature +1

Spells/day
+1/+1

Class ability:
Woodland Stride



Question:

She was going for Mystic Theuge ultimatly. Is it possible that you could house rule the "Knowledge - Religion" requirement to be a "Knowledge - Nature" one?
 

Raven should have 11 hp and lacks initiative.

Jake should have 16 hp and 4 orisons.

Damien should have 15 skillpoints.

Astatia should have 14 hp and lacks initiative.

Wilphe> Sorry, nope. Not adding houserules where it's not required. Knw - Religion is a class skill as a wizard, though.
 
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Thels said:
Raven should have 11 hp and lacks initiative.

Jake should have 16 hp and 4 orisons.

Damien should have 15 skillpoints.

Astatia should have 14 hp and lacks initiative.

Wilphe> Sorry, nope. Not adding houserules where it's not required. Knw - Religion is a class skill as a wizard, though.


Are you doing 50% hp after 1st??
 



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