Hethas' Gambit: Game of Death discussion [rnd 5]

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Number47 said:
Soon. Maybe today if there isn't much work to do.

But when will 'soon' be 'now'? :D

Seasong: Any chance we'll see the inventive write up text you come up with any time soon up on the blog? :)
 

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The rest of the maps are up. Just pretend the smoke isn't there.

Seasong, confirm that there is zero smoke at top of Round 5?
 

*cheers*

Yay 47! My favorite number! :)

Now, the question is, who is Blaster going to leave for me to kill THIS round?
 

Re: new game

Ugh. Can't sleep.

Number47: Confirmed, there is no smoke at the top of round 5.

Jeremy: One of the joys of so many players is that you dwell in a target-rich environment.

cool hand luke said:
I am considering running a TOTAL character creation contest, where both the background, and personality of the contestant counts as much as the munchy number crunching aspect.
Looks cool! I will echo the earlier comment, though, that a lower level contest might be more interesting for this crowd, and easier for you to teeth on. Another consideration, however, is that lower level characters are easier to check over, and from personal experience, even 8 players is a LOT of checking ;).

I'm also looking for someone to be my top secret advisor on the legalities of various questions.
Since this will be 1 v 1, and focused on the non-crunchy aspect as well, have you considered open submissions? Or, perhaps, a small judging committee, similar to the CeramicDM setup?

and yes, I did borrow heavily from seasongs rules.
:D

That's what they're there for! The idea was that others could borrow and build on some of the anal-retentive work I did, so that future such games would be slightly easier to start.

Of course, an anal-retentive's work is never truly finished ;).

-seasong
 


Number47 said:
Gah! Don't convince him to change the setup! I just finished making the first draft of my character!
:D I'm just letting him know what kind of work high level characters are. And the rest of the things I mentioned won't affect the character builds very much.

Besides, serves you right for being so quick ;).

-seasong
 


ok, you guys convinced me, I'm going to run that thing. Good point about the levels, I might knock that down a bit, 15 has been done a lot. I want them to have most of the really cool class features, so i'm considering either 10 or 12.

I really want to keep as much of the characters details private, so as to prevent metagaming, however, I don't necessarily feel qualified to judge the write-up portions by myself. I think I will handle it like ceramic DM, with a panel of 2 others, but do it off screen. I really don't want to divulge any character information in the process. I will post a link here when I announce it. Thanks guys!
 


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