Hethas' Gambit: Game of Death discussion [rnd 5]

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umm.. this default view on the new boards SUCKS.
Some icons are impossible to see, etc.

Anyway, seasong - could you list who didn't send you actions, so that those people can know if the email didn't go thru?
 

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Augh! I hate the new board. Can't get it to update for crap.

Okay, I tried to post, and I don't know if it went through, because I can't see it even when I hit refresh. I'll come back in an hour and see if I can see it then, because I can see the two attempts I made a while back...

Maybe you guys can see it?

Augh! Augh! Augh!

Anyway, if I can't see it in an hour, I'll repost.

-seasong
 

seasong said:
Augh! I hate the new board. Can't get it to update for crap.

Okay, I tried to post, and I don't know if it went through, because I can't see it even when I hit refresh. I'll come back in an hour and see if I can see it then, because I can see the two attempts I made a while back...

Maybe you guys can see it?

Augh! Augh! Augh!

Anyway, if I can't see it in an hour, I'll repost.

-seasong

Nope. No post.
 

Okay, here we go again. I still won't be able to see it, I think, so if y'all get this twice, sorry.

Init 36 - Xiao Fung

Now visible at (24,20), Xiao Fung takes a 5 ft step north to (24,19), points his ice storm wand into his mouth, and takes it like a man. He does not appear hurt by this, although his breath practically sparkles with frost.

Then, leaning into the wind, he turns and grins at Cholestus and Mrs Stampy, who both stand on the other side of the prismatic wall.

Note: Number47, my ruling on your plan is that it would work under the conditions you specified, so that is the option I went with. Also, although you specified no action for Fu Lung, he's been doing the same thing every durned round, so he'll just continue doing that :).

Init 29 - Osirdar

Waits...

Init 23 - Master

Quickly chanting, Master disappears! His force cube is still visible, although it appears to have reduced in power somewhat. The force cube steps 10 ft south, and a distinct *cracking* sound can be heard, like a pistol or a cracking whip, and Marius' old shield, lying just beneath the circle of razors scootches (seemingly of its own accord) across the grass 5 ft towards the cube. Another crack, and it scurries through the force cube's walls (as if they weren't there).

Simultaneously, a rope snakes out of the cube and into the grass. Once it hits the grass, however, it becomes functionally invisible - no one in the game has the Spot check required to see what it's doing ;).

...and the big question: Who's Blaster's next target? Tune in tomorrow, when seasong finishes rolling the gigajabillion dice required!
 

Hey! I can see my messages!

WOOOOOOT!

(apparently, hitting [ctrl]+[F5] refreshes in a way that works :o)

-seasong
 
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seasong said:
...and the big question: Who's Blaster's next target? Tune in tomorrow, when seasong finishes rolling the gigajabillion dice required!

Coolness! But after you get done with his math intensive turn and the poor sap who gets ground up by him's attempts to salvage the situation (please don't be me!) we want more turns a day! I watched the whole match with Oskar so I know you have occasional free time to squeeze out more of the less dice intensive turns. :)

:D Don't mind me, I'm just really enjoying the game and want more carnage.
 

Heh. Most of the turns with Oskar were cut-n-paste of old turns with new coords/rolls :).

But yeah, after Blaster it should go faster. I'm trying to do the turns a slightly different way - doing an entire Init at once, including the visible post, before moving on to the next. It reduces my ability to keep the whole round in my head, but (BUT!) it seems to be moving faster. I didn't get as much done yesterday as I wanted, but I also didn't spend NEARLY as much time not doing it ;).

Anyway, expect some carnage this Init, although I still have to make sure that someone is dead or not dead.

-seasong
 


Whew! Should be faster after this. I may have some time to myself this evening, which would be nice, and I'll try to crank through the remaining Inits. And hey - look at the time! We're to Blaster in only 4 days since Sunday!

Init 23 - Blaster

A quick note: this was a bit complicated, because I had to make some adjudications for things the rules don't really cover. Yikes. In essence, my ruling was:

1. I rolled a Touch AC hit for Blaster to successfully leap onto Izad. If he failed, he would get one attack before hitting water, lose the other paw and bite, but still get the 2 rakes if he qualified later in the round. If he succeeded, he would get the first round of natural attacks and THEN hit water. As it happened, Izad's blur mattered - it prevented the touch attack! So Blaster got 5 total attacks, 4 of which were in the water (no game effect due to an effect of Izad's that kept them close to the surface).

2. Blaster wasn't even trying to swim, just rip into Izad, but an effect on Izad essentially continued to drag Izad to the surface. The end result was Blaster was underneath the surface of the water, clinging to a prone-but-floating Izad. Blaster is holding his breath.

3. It is not explicitly stated where I could find it, but I am going to state it now: concealment modifiers do NOT affect grappling, other than the initial touch attack.


Blaster rips across the turf towards the mini-lake, growling ferociously... although it's hard to growl properly when you're grinning. Teeth bared in what appears to be joy, Blaster hits the turf at (17,83) and leaps the remaining 15 ft (DC 20) to smack into where he thinks Izad is... but the blurring of Izad's outline puts him off just enough.

At the last second Blaster swipes a paw as he falls, ripping Izad for 23 dmg and dragging the poor bastard into the water with Blaster.

Something is keeping Izad on the surface of the water despite the weight of a large, wet tiger, and Blaster is wrapped around him like some kitty afghan, and manages a binding grip with his paws (on the second try). He then proceeds to rip the poor man up as much as possible with his two remaining attacks (dmg 23 and 21).

Total damage to Izad: 67! He lives!

Note: Underwater fighting will require some deep thought for next round. I don't think it will impact much, but it may.

-seasong
 


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