D&D 5E Hex Shenanigans


log in or register to remove this ad

See, I really don't mind if you want to play that falling off a cliff kills you. But it is aggravating that you keep saying I'm looney or a munchkin or a troll for imagining that there are situations where I would want to jump off a cliff.
Just pushing a bit for laugh. Don't take this personal. If I offended you, I am sorry. But really, take it for what it is. A simple joke. I was really answering to Mgibster and I had forgotten about you altogether.
 

There's a big difference between the mechanical class and a job description or title. Navy Seal is a job, neurosurgeon is a job. A Green Beret or some other elite spec ops soldier would have very similar skills to a Navy Seal, but wouldn't call themselves a Navy Seal. While it's true that members of a class might identify with each other based on shared skills, background and/or outlook, they aren't identifying themselves as that class. This is one of those meta questions that does vary immensely from table to table though. Also, I find a lot of the D&D fiction tends to use the class titles in-world, which I've always found annoying, but is precedent of a certain kind.

I find it easier to picture the difference using a different kind of example. On the one hand you have a Purple Dragon Knight, and on the other you have a tavern tough who uses knives to solve his problems. I don't think those two characters would mutually identify by class at all, even with a certain amount of skills in common. Sure, I know people will say but that second character is a Rogue, but it's a perfectly plausible fighter build as well.
 


I realise that it's an emotion-laden word, and I use it because I feel cheated when someone arbitrarily changes the rules mid-game in order to screw me over!
That's pretty much the issue I tried to outline above. The presence of a Chunky Salsa rule or the like needs to be established prior to the beginning of play, just like any other adjustment of the rules for specific table play. Otherwise the DM is indeed changing the rules as they go, there not being a rule in D&D for instant death (not that I recall anyway). As I mentioned, both approaches are fine so long as they rules are established properly.
 

Mmmm... I could not disagree more on that view. A fighter knows he's a fighter.

How? Can he see his own character sheet?

They know what they can do. They don't know their game mechanics.

They know that they can fight, so they can describe themselves as a 'fighter'. But so can barbarians, paladins, rogues.... What they can't do is look at their own character sheet and see how many levels in what D&D classes they have.

The paladin class was inspired and named after The Twelve Peers of Charlemagne, known as Paladins. It is of course feasible that there is an in-game organisation that calls itself and its members 'paladins'. But what would qualify a person for membership? Having levels in the class? The people can't read the character sheet!

Okay, we know paladins can use heavy armour, martial weapons, and cast divine magic spells. They can swear an oath. But a Ftr/Clr can do all these things in game. Use heavy armour and martial weapons, cast divine spells. Swear whatever oath their voice is capable of.

Ah, but can they do extra radiant damage with their weapons?

Er, some can, yes. Some can do an extra 1d8 radiant on a successful weapon strike.

So what thing, discernible to creatures in game, do these in-game paladins have to do to qualify? I'm pretty sure that whatever it is can be done by non-paladins. And should be no problem for multi-class paladins! Taking a level in another class doesn't stop them being paladins anymore!

Would not work this way. A player can learn the class of another player since the player would be "teaching" his way to his friend. But if no divine caster are in the group, then the fighter better have a good story to justify this. With the right set of background it could be entirely possible. A fighter taking the acolyte background would be justified in doing so, especialy if he had been RPing the religious aspect of his fighter. I would allow and encourage such a change.

But the fighter with the criminal background deciding somehting like this out of the blue, without any previous RP for such a switch, will have a lot explaining how it could happen (storywise). And I would not be the one asking for the motivation (RP wise) for this kind of switch. I can bet you that it would be the other players that would ask for what was the trigger. Not only I would not allow it, but the other players would expect as much.

As for your experience in multiclassing. You are one of the few that do it this way. IME most multiclassing happen when the character starts higher than 1st level. I may be wrong, but that is what I have seen so far not only in my games, but in the games of a dozen or so masters that are in my area (at least those that I know and have as accointance).
I usually, not always but usually, plan a large part of my multiclass at the beginning. For example, my concept is for a multiclass Ftr/Wiz, and if I was playing 1e or 2e then I'd start the game as a Ftr 1/MU 1, but in 3e/5e the same concept means that I have to be 2nd level before I can actually use both classes. That doesn't change the concept though. I already have the seeds of all my future classes as part of my pre-first level training, and gradually become experienced enough and get enough practice to develop my abilities as I level up, in exactly the same way as a single class character does.
 





Remove ads

Top