Libramarian
Adventurer
Anybody running a hexcrawl? How's your game going?
What scale do you use for the map? How do you handle short and long rests? How do you balance and place encounters/adventures? Do you use any houserules or optional rules?
More broadly, I'm trying to decide whether a hexcrawl should be designed as itself a "dungeon", or whether it should be considered an interstitial game element between adventuring sites.
I have run 6 mile interstitial hex crawls in the past, but they didn't work very well. It all felt quite abstract and it seemed to mess with the rhythm of the game (it sucks to die or even spend resources on your way to the dungeon).
What scale do you use for the map? How do you handle short and long rests? How do you balance and place encounters/adventures? Do you use any houserules or optional rules?
More broadly, I'm trying to decide whether a hexcrawl should be designed as itself a "dungeon", or whether it should be considered an interstitial game element between adventuring sites.
I have run 6 mile interstitial hex crawls in the past, but they didn't work very well. It all felt quite abstract and it seemed to mess with the rhythm of the game (it sucks to die or even spend resources on your way to the dungeon).