Hex-blade
Geron Raveneye said:
Implement rules that sort weapons by how far they reach, express that reach as a paper circle of the appropriate radius affixed to the base of the mini, ...Add facing rules that are quick to grasp and to use, ...you could immediately see when an AoO is in order (the circles overlap), how many given opponents fit around the PC (how many circles can be arranged around the PC without overlapping), etc.
WHOA.
That's a great idea. IF you know what the natural reach circle of a creature is to start with. If we go by bases, the Halfling and the Half-Orc have the same sized base. That just doesn't work out for the same sized paper circle.
IF we got rid of the whole "this is my square, you can't stand here!" issue, then the minis that DON'T take up a full square/hex could get more bodies in than would be indicated by the standard, ESPECIALLY when wielding daggers instead of two-bladed swords or other nonsense weapons.
I LIKE hexes, but I would rather see (if the game continues to be more mini-centric) the triangular grid, with each side being roughly 1 meter or 3 1/3 feet. That would allow:
1) 10' wide corridors to hold 3 halflings abreast WITH WEAPONS (or two axe-wielding dwarves... or 1 ogre (spear only))
2) Easier to draw maps showing more natural terrain vice square caverns and straight tunnel walls.
3) More realistic area of effect and cone spells on a battle map (can I get a cone that DOESN'T look like an aborted staircase?) and give the length equals width typical of dragon breath wepons and the like)
4) More maneuverability options for running / zigzaging through battle.
5) Walking and dungeon searching would allow quicker access to the corners of rooms where we all put the trapped treasure to allow the wandering monster time to get to the room before they go out and have a hallway battle (those suck for everyone, but especially owlbears...)
The key is to use the sides as UNITS of movement, and start and stop all movement on a POINT, vice in a 5' MySpace zone. With the mini bases re-sized to match the creatures natural attack reach (in increments around a half-UNIT) we would get a much better representation of reality, and we could still skirt the issues of facing (although I like facing rules to, because it is SILLY to have a 10' square horse....or 30' square mega-giant centipede!!)