The Souljourner said:
I never understood why people prefered hexes to squares. With squares you can move in a straight line in 8 directions. With a hex you can only move in 6 directions. Why use the more restrictive of the two? Especially in dungeons and other generally rectangular areas... hexes become a real pain in the butt.
Yes, and in four of those 8 directions, each square you move, is 7.5' of movement; in the other four, each square is 5' of movement.
Whereas with a hex map, whichever of the 6 directions you wish to move, one hex is 5' of movement, period.
Furthermore, you can simply redefine a cone to be a 60-degree arc (instead of the 90-degree arc we currently get), and it gets a LOT easier to count out what is or isn't affected -- without truly appreciable loss of area, in the grand scheme of things.
Reach weapons are much easier to adjudicate; if you have a reach weapon, you threaten one "ring" further out than normal.
Spells measured as a blast/emanation/etc -- anything with a radius -- you divide by ten, and that many "rings" out is how far it reaches (obstacles not withstanding).
Simplicity sometimes has it's own rewards; I
strongly prefer a hex map, and it's what I'll be using in the (offline) d20 Rokugan campaign I'm starting up tomorrow.