Hey! Let's make another bad module!

[Sidebar: What if the PCs get in Trouble?]

In case the PCs appear to be in danger of dying or suffering serious injury Thomas MacGuffin's half-brother, Deuce Xavier McInna, will Greater Teleport in to save them. He will use Time Stop when doing so, so to roleplay the situation simply place the PCs outside any dangerous area and kill all hostile NPCs in the room as an instant action.
 

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DrStalker said:
[Sidebar: What if the PCs get in Trouble?]

In case the PCs appear to be in danger of dying or suffering serious injury Thomas MacGuffin's half-brother, Deuce Xavier McInna, will Greater Teleport in to save them. He will use Time Stop when doing so, so to roleplay the situation simply place the PCs outside any dangerous area and kill all hostile NPCs in the room as an instant action.

The hostiles also can't be affected by raise dead, as the kill is a death effect, not a damage kill.
 

The Spacecraft
As the PCs gain control of the spacecraft, it is revealed to them that to save the world, they must blow up an orb-like space station. If they complain, it is revealed that the DM has no new ideas, and is ripping off the plot of Star Wars.

If the PCs have the AXE OF MORGOSH, they can throw it at the Death Sta- er, orb-like station, and blow it uo in two minutes.

But first they must fight the DM's coolest villain, that shows up in all his adventures, and that the DM can't bear to kill off. "I have script immunity! How are you going to kill ME?!!"
 

No matter how clever, resourceful, and quick-moving the PCs are, it is impossible to reach the location of the Plo'ht Device before Darryl activates the self-destruct and the Kewl Villain shows up; conversely, no matter how stupid, clumsy, and slow they are, it is not possible for them to arrive after he's activated it and left, or for the Kewl Villain to come out to meet them. The climactic encounter is frozen in time and space and is activated by the arrival of the PCs.
 

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