ExploderWizard
Hero
So stretching and challenging a reader's vocabulary is all well and fine in novels or textbooks, but in something designed for 10-12 year olds to read and understand well enough to run on their own (like Basic D&D supposedly was) -- without the breadth of knowledge and experience of a 30-50 year old prodigious reader -- sometimes you should dial down the archaic language and references.
Bullgrit
I disagree. Children are smarter and pick up on more things than they are given credit for. PnP rpgs require reading and some degree of active thought. Why write game material for the lowest common denominator when such readers are likely to have little interest in the games anyhow?
It is better that the written material be interesting and engaging for the active minds of those who enjoy it.
Writing game material for the " see Spot run" crowd isn't doing the hobby or prospective players any favors.