exile said:
Any chance we could get a little blurb about the plot behind Slavelords of Cydonia?
Chad
Here's what I sent GlassJaw when he asked that same question:
The PCs begin the adventure exploring an ancient ruin on Earth. They find
that they are preceded to the ruins by an archaeologist intent on activating
a strange gate (the Pylon Gateway). The gate opens, and the PCs soon find
themselves on Cydonia-- a mythical Mars ruled over by the Sli'ess, a race of
reptilian humanoids.
The PCs are rapidly forced to learn the ways of the Sli'ess, who are equally
interested in learning about them-- and particularly about Earth. The
Sli'ess Empire is a cruel place, ruled over by the snake-headed ra, policed
by the croc-headed bru, and manipulated by the chameleon-headed priests,
the suul. Gecko-headed scientists (lor) and tortoise-like merchants (yul) round
out the rigid caste system-- with the mixed-blooded abominations (got),
humans, and rat-man slaves sinking to the gutters.
Negotiating the tricky political landscape of the Empire will be one of the
PCs greatest challenges.
PCs being what they are, they soon gain stature in the eyes of their
captors, and they are moved from House to House as a valuable commodity.
After a stint in the Arena, the PCs are "rescued" and pressed into service
by a high-ranking agent of the Authority Slave Hunters. He's particularly
interested in activating and controlling the local Pylon system that has
lain dormant on Cydonia for millenia.
In the course of this task the PCs uncover a hidden threat-- the cthulhoid
Lethid. Lost to history, even to the Sli'ess, are the details of the First
Lethid-Sli'ess War. It was Earth, in fact, that was at one time the seat of
Sli'ess power, and Cydonia a mere outpost. At the end of the First War, the
Sli'ess retreated to Cydonia and severed the gateway to Earth, trapping the
lethid there. In time the Sli'ess forgot, content to merely rule over Mars--
but the lethid never forgot. With the gateway open, they have secretly
insinuated themselves onto Cydonia, and they are eager to finish the war.
The PCs rise to power in defense of Cydonia, moving from guerrilla like
raids to command of entire armies. They are instrumental in recovering
ancient Sli'ess weaponry, forging alliances between bickering factions
(including the outlawed magi cult, the Red Cadre), and even in reactivating
the devastating "Deimos Starhammer Array," a massive ion cannon based on
Deimos and controlled from Phobos. Before the end of the conflict, the PCs
will be honored commanders at the head of countless ranks of loyal bru
soldiers.
In the final Chapter of the adventure, the PCs must pay the devil his due--
having defended the Sli'ess Empire from the Lethid, they realize they must
now defend Earth from the Sli'ess. They have several options here: siding
with the Cydonian rebels in overthrowing the social order on Cydonia,
assassinating the Sli'ess Emperor, or destroying the Pylon Gateway--
including some options that, in truly heroic and epic fashion, don't allow
for a return home, and in some cases means the death of the PCs in pursuit
of the cause.