GrassyKnoll
First Post
ANywhere in the rules that states that you can HiPs within darkness and NOT be spotted by a darkvision enabled creeature? Thanks.
is partially true, and partially false~By the core rules, Darkvision, Blindsight, and even True Seeing are irrelevant to Hide and HiPS.
Scent is not sufficient to pinpoint the creature, unless you are within 5' of the creature.Sejs said:
Blindsight, Scent, and Tremorsense all defeat Hide and Hide in Plain Sight. Blindsight is a spatial awareness through whatever means and if the hide-ee is within it's radius, their presence is known if they are vulnerable to the method of the blindsight. If you're hidden or HiPSing and a bat uses it's echolocation, if you're able to have ultrasound bounce off you, you're spotted. Magical Silence will defeat this, but if it's an intelligent bat (like.. awakened or a lycanthrope or something) it'll notice something's wrong.. there's just a big sphere that gives back no reading. Scent - as long as you have some smell, scent can pick you out. Pass Without Trace can be of use in this reguard. Tremorsense picks up vibrations of things in contact with the ground - don't be in contact with the ground (ie floating, or standing/clinging on something) and you can get past tremorsense.
BLINDSIGHT
Some creatures have the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without
vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and
darkness (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). This ability operates out to a
range specified in the creature description.
Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
Blindsight does not subject a creature to gaze attacks.
Blinding attacks do not penalize creatures using blindsight.
Deafening attacks thwart blindsight if it relies on hearing.
Blindsight works underwater but not in a vacuum.
True, my bad - I should have been more speciffic. Yeah, scent lets you detect presence within range (usually 30'), but you have to be within 5' to pinpoint.Scent is not sufficient to pinpoint the creature, unless you are within 5' of the creature.
Also very true, but it would send feedback to the bat that would just seem wrong. Visially it would be like there's just a bubble where there isn't anything. The floor would just stop suddenly and you can't see anything past a certain point, unlike if there was a wall there (which would say hey, there's a wall) or open air (because you'd be able to sense things further along). Being able to interpret those as something wrong is really a function of intelligence. I agree that it wouldn't pinpoint a hidden creature in the silence at all, but it would tell you that something is not right.Noticing a field of silence while using a bat's blindsight is not sufficent to pinpoint the creature.
The creature does not need to make Spot or Listen checks to notice creatures within the range of its blindsight ability.
Let's hope 3.5e fixes this. It's unreasonable.LokiDR said:Pg 15, MMII:
I believe that this quip exists in other printed materials, such as Savage Species, but does not appear in the SRD under the special ability or dragon's ability.